SMAPI/docs/technical/smapi.md

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README

This file provides more technical documentation about SMAPI. If you only want to use or create mods, this section isn't relevant to you; see the main README to use or create mods.

This document is about SMAPI itself; see also mod build package and web services.

Contents

Customisation

Configuration file

You can customise the SMAPI behaviour by editing the smapi-internal/config.json file in your game folder.

Basic fields:

field purpose
DeveloperMode Default false (except in SMAPI for developers releases). Whether to enable features intended for mod developers (mainly more detailed console logging).
CheckForUpdates Default true. Whether SMAPI should check for a newer version when you load the game. If a new version is available, a small message will appear in the console. This doesn't affect the load time even if your connection is offline or slow, because it happens in the background.
VerboseLogging Default false. Whether SMAPI should log more information about the game context.
ModData Internal metadata about SMAPI mods. Changing this isn't recommended and may destabilise your game. See documentation in the file.

Command-line arguments

The SMAPI installer recognises three command-line arguments:

argument purpose
--install Preselects the install action, skipping the prompt asking what the user wants to do.
--uninstall Preselects the uninstall action, skipping the prompt asking what the user wants to do.
--game-path "path" Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error.

SMAPI itself recognises two arguments on Windows only, but these are intended for internal use or testing and may change without warning. On Linux/Mac, see environment variables below.

argument purpose
--no-terminal SMAPI won't write anything to the console window. (Messages will still be written to the log file.)
--mods-path The path to search for mods, if not the standard Mods folder. This can be a path relative to the game folder (like --mods-path "Mods (test)") or an absolute path.

Environment variables

The above SMAPI arguments don't work on Linux/Mac due to the way the game launcher works. You can set temporary environment variables instead. For example:

SMAPI_MODS_PATH="Mods (multiplayer)" /path/to/StardewValley

environment variable purpose
SMAPI_NO_TERMINAL Equivalent to --no-terminal above.
SMAPI_MODS_PATH Equivalent to --mods-path above.

Compile flags

SMAPI uses a small number of conditional compilation constants, which you can set by editing the <DefineConstants> element in SMAPI.csproj. Supported constants:

flag purpose
SMAPI_FOR_WINDOWS Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in crossplatform.targets.

For SMAPI developers

Compiling from source

Using an official SMAPI release is recommended for most users.

SMAPI often uses the latest C# syntax. You may need the latest version of Visual Studio on Windows, MonoDevelop on Linux, Visual Studio for Mac, or an equivalent IDE to compile it. It uses build configuration derived from the crossplatform mod config to detect your current OS automatically and load the correct references. Compile output will be placed in a bin folder at the root of the git repository.

Debugging a local build

Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting the SMAPI project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with the debugger attached, so you can intercept errors and step through the code being executed. This doesn't work in MonoDevelop on Linux, unfortunately.

Preparing a release

To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See crossplatforming info on the wiki for the first-time setup.

  1. Update the version number in .root/build/common.targets and Constants::Version. Make sure you use a semantic version. Recommended format:

    build type format example
    dev build <version>-alpha.<date> 3.0-alpha.20171230
    prerelease <version>-beta.<count> 3.0-beta.2
    release <version> 3.0
  2. In Windows:

    1. Rebuild the solution in Release mode.
    2. Copy windows-install.* from bin/SMAPI installer and bin/SMAPI installer for developers to Linux/Mac.
  3. In Linux/Mac:

    1. Rebuild the solution in Release mode.
    2. Add the windows-install.* files to the bin/SMAPI installer and bin/SMAPI installer for developers folders.
    3. Rename the folders to SMAPI <version> installer and SMAPI <version> installer for developers.
    4. Zip the two folders.

Release notes

See release notes.