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This file provides more technical documentation about SMAPI. If you only want to use or create mods, this section isn't relevant to you; see the main README to use or create mods.
This document is about SMAPI itself; see also mod build package and web services.
Contents
Customisation
Configuration file
You can customise some SMAPI behaviour by editing the smapi-internal/config.json
file in your
game folder. See documentation in the file for more info.
Command-line arguments
The SMAPI installer recognises three command-line arguments:
argument | purpose |
---|---|
--install |
Preselects the install action, skipping the prompt asking what the user wants to do. |
--uninstall |
Preselects the uninstall action, skipping the prompt asking what the user wants to do. |
--game-path "path" |
Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. |
SMAPI itself recognises two arguments on Windows only, but these are intended for internal use or testing and may change without warning. On Linux/Mac, see environment variables below.
argument | purpose |
---|---|
--no-terminal |
SMAPI won't write anything to the console window. (Messages will still be written to the log file.) |
--mods-path |
The path to search for mods, if not the standard Mods folder. This can be a path relative to the game folder (like --mods-path "Mods (test)" ) or an absolute path. |
Environment variables
The above SMAPI arguments don't work on Linux/Mac due to the way the game launcher works. You can set temporary environment variables instead. For example:
SMAPI_MODS_PATH="Mods (multiplayer)" /path/to/StardewValley
environment variable | purpose |
---|---|
SMAPI_NO_TERMINAL |
Equivalent to --no-terminal above. |
SMAPI_MODS_PATH |
Equivalent to --mods-path above. |
Compile flags
SMAPI uses a small number of conditional compilation constants, which you can set by editing the
<DefineConstants>
element in SMAPI.csproj
. Supported constants:
flag | purpose |
---|---|
SMAPI_FOR_WINDOWS |
Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in crossplatform.targets . |
For SMAPI developers
Compiling from source
Using an official SMAPI release is recommended for most users.
SMAPI often uses the latest C# syntax. You may need the latest version of
Visual Studio on Windows,
MonoDevelop on Linux,
Visual Studio for Mac, or an equivalent IDE
to compile it. It uses build configuration derived from the
crossplatform mod config to detect your current OS automatically
and load the correct references. Compile output will be placed in a bin
folder at the root of the
git repository.
Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
the SMAPI
project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with
the debugger attached, so you can intercept errors and step through the code being executed. This
doesn't work in MonoDevelop on Linux, unfortunately.
Preparing a release
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See crossplatforming info on the wiki for the first-time setup.
-
Update the version number in
.root/build/common.targets
andConstants::Version
. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha.<date>
3.0-alpha.20171230
prerelease <version>-beta.<count>
3.0-beta.2
release <version>
3.0
-
In Windows:
- Rebuild the solution in Release mode.
- Copy
windows-install.*
frombin/SMAPI installer
andbin/SMAPI installer for developers
to Linux/Mac.
-
In Linux/Mac:
- Rebuild the solution in Release mode.
- Add the
windows-install.*
files to thebin/SMAPI installer
andbin/SMAPI installer for developers
folders. - Rename the folders to
SMAPI <version> installer
andSMAPI <version> installer for developers
. - Zip the two folders.
Release notes
See release notes.