96 lines
5.8 KiB
XML
96 lines
5.8 KiB
XML
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<!--set general build properties -->
|
|
<Version>3.13.0</Version>
|
|
<Product>SMAPI</Product>
|
|
<LangVersion>latest</LangVersion>
|
|
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
|
|
|
|
<!--set platform-->
|
|
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
|
|
</PropertyGroup>
|
|
|
|
<!--find game folder-->
|
|
<Import Project="find-game-folder.targets" />
|
|
|
|
<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
|
|
<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
|
|
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
|
|
</Target>
|
|
|
|
<!-- copy files into game directory and enable debugging -->
|
|
<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
|
|
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
|
|
</Target>
|
|
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
|
|
<ItemGroup>
|
|
<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
|
|
</ItemGroup>
|
|
|
|
<!-- SMAPI -->
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
|
|
<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
|
|
<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
|
|
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
|
|
|
|
<!-- Harmony + dependencies -->
|
|
<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
|
|
<!-- .NET dependencies -->
|
|
<Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
|
|
<Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
</Target>
|
|
|
|
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
|
|
<ItemGroup>
|
|
<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
|
|
</ItemGroup>
|
|
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
|
|
<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
|
|
<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
|
|
</Target>
|
|
|
|
<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
</Target>
|
|
|
|
<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
|
|
</Target>
|
|
|
|
<!-- common build settings -->
|
|
<PropertyGroup>
|
|
<DebugType>pdbonly</DebugType>
|
|
<DebugSymbols>true</DebugSymbols>
|
|
</PropertyGroup>
|
|
|
|
<!-- launch SMAPI through Visual Studio -->
|
|
<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
|
|
<StartAction>Program</StartAction>
|
|
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
|
|
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
|
|
</PropertyGroup>
|
|
|
|
<!-- Somehow this makes Visual Studio for macOS recognise the previous section. Nobody knows why. -->
|
|
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
|
|
</Project>
|