SMAPI/StardewModdingAPI/Inheritance/SGame.cs

186 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Minigames;
namespace StardewModdingAPI.Inheritance
{
public class SGame : Game1
{
public static List<SGameLocation> ModLocations = new List<SGameLocation>();
public static SGameLocation CurrentLocation { get; internal set; }
public static Dictionary<Int32, SObject> ModItems { get; private set; }
public const Int32 LowestModItemID = 1000;
public static FieldInfo[] StaticFields { get { return GetStaticFields(); } }
public static FieldInfo[] GetStaticFields()
{
return typeof(Game1).GetFields();
}
public KeyboardState KStateNow { get; private set; }
public KeyboardState KStatePrior { get; private set; }
public MouseState MStateNow { get; private set; }
public MouseState MStatePrior { get; private set; }
public Keys[] CurrentlyPressedKeys { get; private set; }
public Keys[] PreviouslyPressedKeys { get; private set; }
public Keys[] FramePressedKeys
{
get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); }
}
public int PreviousGameLocations { get; private set; }
public GameLocation PreviousGameLocation { get; private set; }
public IClickableMenu PreviousActiveMenu { get; private set; }
protected override void Initialize()
{
Program.Log("XNA Initialize");
ModItems = new Dictionary<Int32, SObject>();
PreviouslyPressedKeys = new Keys[0];
base.Initialize();
Events.InvokeInitialize();
}
protected override void LoadContent()
{
Program.Log("XNA LoadContent");
base.LoadContent();
Events.InvokeLoadContent();
}
protected override void Update(GameTime gameTime)
{
KStateNow = Keyboard.GetState();
CurrentlyPressedKeys = KStateNow.GetPressedKeys();
MStateNow = Mouse.GetState();
foreach (Keys k in FramePressedKeys)
Events.InvokeKeyPressed(k);
if (KStateNow != KStatePrior)
{
Events.InvokeKeyboardChanged(KStateNow);
KStatePrior = KStateNow;
}
if (MStateNow != MStatePrior)
{
Events.InvokeMouseChanged(MStateNow);
MStatePrior = MStateNow;
}
if (Game1.activeClickableMenu != null && Game1.activeClickableMenu != PreviousActiveMenu)
{
Events.InvokeMenuChanged(Game1.activeClickableMenu);
PreviousActiveMenu = Game1.activeClickableMenu;
}
if (Game1.locations.GetHash() != PreviousGameLocations)
{
Events.InvokeLocationsChanged(Game1.locations);
PreviousGameLocations = Game1.locations.GetHash();
}
if (Game1.currentLocation != PreviousGameLocation)
{
Events.InvokeCurrentLocationChanged(Game1.currentLocation);
PreviousGameLocation = Game1.currentLocation;
}
if (CurrentLocation != null)
CurrentLocation.update(gameTime);
base.Update(gameTime);
Events.InvokeUpdateTick();
PreviouslyPressedKeys = CurrentlyPressedKeys;
}
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
Events.InvokeDrawTick();
/*
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (CurrentLocation != null)
CurrentLocation.draw(Game1.spriteBatch);
if (player != null && player.position != null)
spriteBatch.DrawString(Game1.dialogueFont, Game1.player.position.ToString(), new Vector2(0, 180), Color.Orange);
spriteBatch.End();
*/
}
public static Int32 RegisterModItem(SObject modItem)
{
if (modItem.HasBeenRegistered)
{
Program.LogError("The item {0} has already been registered with ID {1}", modItem.Name, modItem.RegisteredId);
return modItem.RegisteredId;
}
Int32 newId = LowestModItemID;
if (ModItems.Count > 0)
newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
ModItems.Add(newId, modItem);
modItem.HasBeenRegistered = true;
modItem.RegisteredId = newId;
return newId;
}
public static SObject PullModItemFromDict(Int32 id, bool isIndex)
{
if (isIndex)
{
if (ModItems.ElementAtOrDefault(id).Value != null)
{
return ModItems.ElementAt(id).Value.Clone();
}
else
{
Program.LogError("ModItem Dictionary does not contain index: " + id);
return null;
}
}
else
{
if (ModItems.ContainsKey(id))
{
return ModItems[id].Clone();
}
else
{
Program.LogError("ModItem Dictionary does not contain ID: " + id);
return null;
}
}
}
public static SGameLocation GetLocationFromName(String name)
{
if (ModLocations.Any(x => x.name == name))
{
return ModLocations[ModLocations.IndexOf(ModLocations.First(x => x.name == name))];
}
return null;
}
}
}