145 lines
6.9 KiB
C#
145 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using static VirtualKeyboad.ModConfig;
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namespace VirtualKeyboad
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{
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class KeyButton
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{
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private readonly IModHelper helper;
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private readonly Rectangle buttonRectangle;
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private readonly int padding;
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private readonly IReflectedMethod RaiseButtonPressed;
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private readonly IReflectedMethod RaiseButtonReleased;
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private readonly IReflectedMethod Legacy_KeyPressed;
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private readonly IReflectedMethod Legacy_KeyReleased;
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private readonly SButton button;
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private readonly float transparency;
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private readonly bool autoHidden;
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private bool raisingPressed = false;
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private bool raisingReleased = false;
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public KeyButton(IModHelper helper, Button buttonDefine)
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{
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this.helper = helper;
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this.buttonRectangle = new Rectangle(buttonDefine.rectangle.X, buttonDefine.rectangle.Y, buttonDefine.rectangle.Width, buttonDefine.rectangle.Height);
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this.padding = buttonDefine.rectangle.Padding;
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this.button = buttonDefine.key;
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this.autoHidden = buttonDefine.autoHidden;
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if (buttonDefine.transparency <= 0.01f || buttonDefine.transparency > 1f)
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{
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buttonDefine.transparency = 0.5f;
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}
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this.transparency = buttonDefine.transparency;
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helper.Events.Display.RenderingHud += this.OnRenderingHud;
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helper.Events.Input.ButtonReleased += this.Input_ButtonReleased;
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helper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
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SMDroid.ModEntry entry = helper.Reflection.GetField<SMDroid.ModEntry>(typeof(Game1), "hooks").GetValue();
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object score = helper.Reflection.GetField<object>(entry, "core").GetValue();
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object eventManager = helper.Reflection.GetField<object>(score, "EventManager").GetValue();
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object buttonPressed = helper.Reflection.GetField<object>(eventManager, "ButtonPressed").GetValue();
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object buttonReleased = helper.Reflection.GetField<object>(eventManager, "ButtonReleased").GetValue();
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this.RaiseButtonPressed = helper.Reflection.GetMethod(buttonPressed, "Raise");
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this.RaiseButtonReleased = helper.Reflection.GetMethod(buttonReleased, "Raise");
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object legacyButtonPressed = helper.Reflection.GetField<object>(eventManager, "Legacy_KeyPressed").GetValue();
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object legacyButtonReleased = helper.Reflection.GetField<object>(eventManager, "Legacy_KeyReleased").GetValue();
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this.Legacy_KeyPressed = helper.Reflection.GetMethod(legacyButtonPressed, "Raise");
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this.Legacy_KeyReleased = helper.Reflection.GetMethod(legacyButtonReleased, "Raise");
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}
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private bool shouldTrigger(Vector2 point)
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{
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if (this.autoHidden && Game1.activeClickableMenu != null)
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{
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return false;
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}
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if (!this.buttonRectangle.Contains(point.X * Game1.options.zoomLevel, point.Y * Game1.options.zoomLevel))
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{
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return false;
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}
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//if (Game1.activeClickableMenu != null && !this.buttonRectangle.Contains(point.X, point.Y))
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//{
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// return false;
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//}
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return true;
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}
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private void Input_ButtonPressed(object sender, ButtonPressedEventArgs e)
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{
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if (this.raisingPressed)
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{
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return;
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}
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Vector2 point = e.Cursor.ScreenPixels;
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if (this.shouldTrigger(point)){
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object inputState = this.helper.Reflection.GetField<object>(e, "InputState").GetValue();
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object buttonPressedEventArgs = Activator.CreateInstance(typeof(ButtonPressedEventArgs), BindingFlags.NonPublic | BindingFlags.Instance, null, new object[] { this.button, e.Cursor, inputState }, null);
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EventArgsKeyPressed eventArgsKeyPressed = new EventArgsKeyPressed((Keys)this.button);
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try
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{
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this.raisingPressed = true;
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this.RaiseButtonPressed.Invoke(new object[] { buttonPressedEventArgs });
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this.Legacy_KeyPressed.Invoke(new object[] { eventArgsKeyPressed });
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}
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finally
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{
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this.raisingPressed = false;
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}
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}
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}
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private void Input_ButtonReleased(object sender, ButtonReleasedEventArgs e)
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{
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if (this.raisingReleased)
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{
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return;
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}
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Vector2 point = e.Cursor.ScreenPixels;
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if (this.shouldTrigger(point))
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{
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object inputState = this.helper.Reflection.GetField<object>(e, "InputState").GetValue();
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object buttonReleasedEventArgs = Activator.CreateInstance(typeof(ButtonReleasedEventArgs), BindingFlags.NonPublic | BindingFlags.Instance, null, new object[] { this.button, e.Cursor, inputState }, null);
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EventArgsKeyPressed eventArgsKeyReleased = new EventArgsKeyPressed((Keys)this.button);
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try
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{
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this.raisingReleased = true;
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this.RaiseButtonReleased.Invoke(new object[] { buttonReleasedEventArgs });
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this.Legacy_KeyReleased.Invoke(new object[] { eventArgsKeyReleased });
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}
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finally
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{
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this.raisingReleased = false;
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}
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}
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}
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/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderingHud(object sender, EventArgs e)
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{
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if (!Game1.eventUp && (!this.autoHidden || (this.autoHidden && Game1.activeClickableMenu == null)))
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{
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Game1.spriteBatch.Draw(Game1.staminaRect, this.buttonRectangle, Color.LightGray * this.transparency);
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Rectangle shrinkRectangle = new Rectangle(this.buttonRectangle.X + this.padding, this.buttonRectangle.Y + this.padding, this.buttonRectangle.Width - 2 * this.padding, this.buttonRectangle.Height - 2 * this.padding);
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Game1.spriteBatch.Draw(Game1.staminaRect, shrinkRectangle, Color.DarkGray * this.transparency * 0.5f);
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Game1.spriteBatch.DrawString(Game1.dialogueFont, this.button.ToString(), new Vector2(this.buttonRectangle.X + 8, this.buttonRectangle.Y + 8), Color.White * this.transparency);
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}
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}
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}
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}
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