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using StardewValley;
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namespace ConvenientChests.CategorizeChests.Framework
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{
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class DiscoveredItem
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{
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public readonly ItemKey ItemKey;
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public readonly Item Item;
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public DiscoveredItem(ItemType type, int index, Item item)
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{
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ItemKey = new ItemKey(type, index);
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Item = item;
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}
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}
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} |