SMAPI/Mods/ConvenientChests/CategorizeChests/Framework/ItemBlacklist.cs

98 lines
4.4 KiB
C#

using System.Collections.Generic;
namespace ConvenientChests.CategorizeChests.Framework
{
/// <summary>
/// Maintains the list of items that should be excluded from the available
/// items to use for categorization, e.g. unobtainable items and bug items.
/// </summary>
static class ItemBlacklist
{
/// <summary>
/// Check whether a given item key is blacklisted.
/// </summary>
/// <returns>Whether the key is blacklisted.</returns>
/// <param name="itemKey">Item key to check.</param>
public static bool Includes(ItemKey itemKey) =>
itemKey.ItemType == ItemType.BigCraftable ||itemKey.ItemType == ItemType.Furniture || BlacklistedItemKeys.Contains(itemKey);
private static readonly HashSet<ItemKey> BlacklistedItemKeys = new HashSet<ItemKey> {
// stones
new ItemKey(ItemType.Object, 2),
new ItemKey(ItemType.Object, 4),
new ItemKey(ItemType.Object, 75),
new ItemKey(ItemType.Object, 76),
new ItemKey(ItemType.Object, 77),
new ItemKey(ItemType.Object, 290),
new ItemKey(ItemType.Object, 343),
new ItemKey(ItemType.Object, 450),
new ItemKey(ItemType.Object, 668),
new ItemKey(ItemType.Object, 670),
new ItemKey(ItemType.Object, 751),
new ItemKey(ItemType.Object, 760),
new ItemKey(ItemType.Object, 762),
new ItemKey(ItemType.Object, 764),
new ItemKey(ItemType.Object, 765),
// weeds
new ItemKey(ItemType.Object, 0),
new ItemKey(ItemType.Object, 313),
new ItemKey(ItemType.Object, 314),
new ItemKey(ItemType.Object, 315),
new ItemKey(ItemType.Object, 316),
new ItemKey(ItemType.Object, 317),
new ItemKey(ItemType.Object, 318),
new ItemKey(ItemType.Object, 319),
new ItemKey(ItemType.Object, 320),
new ItemKey(ItemType.Object, 321),
new ItemKey(ItemType.Object, 452),
new ItemKey(ItemType.Object, 674),
new ItemKey(ItemType.Object, 675),
new ItemKey(ItemType.Object, 676),
new ItemKey(ItemType.Object, 677),
new ItemKey(ItemType.Object, 678),
new ItemKey(ItemType.Object, 679),
new ItemKey(ItemType.Object, 750),
new ItemKey(ItemType.Object, 784),
new ItemKey(ItemType.Object, 785),
new ItemKey(ItemType.Object, 786),
new ItemKey(ItemType.Object, 792),
new ItemKey(ItemType.Object, 793),
new ItemKey(ItemType.Object, 794),
// twigs
new ItemKey(ItemType.Object, 294),
new ItemKey(ItemType.Object, 295),
new ItemKey(ItemType.Object, 30), // Lumber
new ItemKey(ItemType.Object, 94), // Spirit Torch
new ItemKey(ItemType.Object, 102), // Lost Book
new ItemKey(ItemType.Object, 449), // Stone Base
new ItemKey(ItemType.Object, 461), // Decorative Pot
new ItemKey(ItemType.Object, 590), // Artifact Spot
new ItemKey(ItemType.Object, 788), // Lost Axe
new ItemKey(ItemType.Object, 789), // Lucky Purple Shorts
new ItemKey(ItemType.Object, 790), // Berry Basket
new ItemKey(ItemType.Weapon, 25), // Alex's Bat
new ItemKey(ItemType.Weapon, 30), // Sam's Old Guitar
new ItemKey(ItemType.Weapon, 35), // Elliott's Pencil
new ItemKey(ItemType.Weapon, 36), // Maru's Wrench
new ItemKey(ItemType.Weapon, 37), // Harvey's Mallet
new ItemKey(ItemType.Weapon, 38), // Penny's Fryer
new ItemKey(ItemType.Weapon, 39), // Leah's Whittler
new ItemKey(ItemType.Weapon, 40), // Abby's Planchette
new ItemKey(ItemType.Weapon, 41), // Seb's Lost Mace
new ItemKey(ItemType.Weapon, 42), // Haley's Iron
new ItemKey(ItemType.Weapon, 20), // Elf Blade
new ItemKey(ItemType.Weapon, 34), // Galaxy Slingshot
new ItemKey(ItemType.Weapon, 46), // Kudgel
new ItemKey(ItemType.Weapon, 49), // Rapier
new ItemKey(ItemType.Weapon, 19), // Shadow Dagger
new ItemKey(ItemType.Weapon, 48), // Yeti Tooth
new ItemKey(ItemType.Boots, 515), // Cowboy Boots
};
}
}