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This file provides more technical documentation about SMAPI. If you only want to use or create mods, this section isn't relevant to you; see the main README to use or create mods.
This document is about SMAPI itself; see also mod build package and web services.
Contents
Customisation
Configuration file
You can customise some SMAPI behaviour by editing the smapi-internal/config.json
file in your
game folder. See documentation in the file for more info.
Command-line arguments
The SMAPI installer recognises three command-line arguments:
argument | purpose |
---|---|
--install |
Preselects the install action, skipping the prompt asking what the user wants to do. |
--uninstall |
Preselects the uninstall action, skipping the prompt asking what the user wants to do. |
--game-path "path" |
Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. |
SMAPI itself recognises two arguments on Windows only, but these are intended for internal use or testing and may change without warning. On Linux/macOS, see environment variables below.
argument | purpose |
---|---|
--no-terminal |
SMAPI won't write anything to the console window. (Messages will still be written to the log file.) |
--mods-path |
The path to search for mods, if not the standard Mods folder. This can be a path relative to the game folder (like --mods-path "Mods (test)" ) or an absolute path. |
Environment variables
The above SMAPI arguments don't work on Linux/macOS due to the way the game launcher works. You can set temporary environment variables instead. For example:
SMAPI_MODS_PATH="Mods (multiplayer)" /path/to/StardewValley
environment variable | purpose |
---|---|
SMAPI_NO_TERMINAL |
Equivalent to --no-terminal above. |
SMAPI_MODS_PATH |
Equivalent to --mods-path above. |
Compile flags
SMAPI uses a small number of conditional compilation constants, which you can set by editing the
<DefineConstants>
element in SMAPI.csproj
. Supported constants:
flag | purpose |
---|---|
SMAPI_FOR_WINDOWS |
Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in common.targets . |
SMAPI_FOR_WINDOWS_64BIT_HACK |
Whether SMAPI is being compiled for Windows with a 64-bit Linux version of the game. This is highly specialized and shouldn't be used in most cases. False by default. |
SMAPI_FOR_XNA |
Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in common.targets with the same value as SMAPI_FOR_WINDOWS (unless SMAPI_FOR_WINDOWS_64BIT_HACK is set). |
For SMAPI developers
Compiling from source
Using an official SMAPI release is recommended for most users, but you can compile from source directly if needed. There are no special steps (just open the project and compile), but SMAPI often uses the latest C# syntax. You may need the latest version of your IDE to compile it.
SMAPI uses build configuration derived from the crossplatform mod config
to detect your current OS automatically and load the correct references. Compile output will be
placed in a bin
folder at the root of the Git repository.
Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
the SMAPI
project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with
the debugger attached, so you can intercept errors and step through the code being executed. That
doesn't work in MonoDevelop on Linux, unfortunately.
Preparing a release
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See crossplatforming info on the wiki for the first-time setup.
- Install a separate 64-bit version of Stardew Valley on Windows.
- Update the version numbers in
build/common.targets
,Constants
, and themanifest.json
for bundled mods. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha.<date>
3.0.0-alpha.20171230
prerelease <version>-beta.<date>
3.0.0-beta.20171230
release <version>
3.0.0
- In Windows:
- Rebuild the solution with the release solution configuration.
- Back up the
bin/SMAPI installer
andbin/SMAPI installer for developers
folders. - Edit
common.targets
and uncomment the Stardew Valley 64-bit section at the top. - Rebuild the solution again.
- Rename the compiled
StardewModdingAPI.exe
file toStardewModdingAPI-x64.exe
, and copy it into thewindows-install.dat
files from step ii. - Copy the folders from step ii to Linux/MacOS.
- In Linux/macOS:
- Rebuild the solution with the release solution configuration.
- Add the
windows-install.*
files from Windows to thebin/SMAPI installer
andbin/SMAPI installer for developers
folders compiled on Linux. - Rename the folders to
SMAPI <version> installer
andSMAPI <version> installer for developers
. - Zip the two folders.
Custom Harmony build
SMAPI uses a custom build of Harmony, which is
included in the build
folder. To use a different build, just replace 0Harmony.dll
in that
folder before compiling.
Release notes
See release notes.