37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Events
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{
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public static class TimeEvents
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{
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public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
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public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
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public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
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{
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TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
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{
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DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
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{
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YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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public static void InvokeSeasonOfYearChanged(String priorString, String newString)
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{
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SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
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}
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}
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}
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