1522061b26 | ||
---|---|---|
docs/imgs | ||
src | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
README.md | ||
release-notes.md |
README.md
SMAPI is an open-source modding API for Stardew Valley. It takes care of loading mods into the game context, and exposes events they can use to interact with the game. It's safely installed alongside the game's executable, and doesn't change any of your game files.
Contents
For players
- How to install SMAPI & use mods
- Release notes
- Need help? Come chat on Discord or post in the support forums.
Please don't submit issues on GitHub for support questions.
For mod developers
- How to develop mods
- How to update mods
- Release notes
- SMAPI/Farmhand Discord (chat with SMAPI developers)
For SMAPI developers
This section is about compiling SMAPI itself from source. If you don't know what that means, this section isn't relevant to you; see the previous sections to use or create mods.
Compiling from source
Using an official SMAPI release is recommended for most users.
If you'd like to compile SMAPI from source, you can do that on any platform using
Visual Studio or MonoDevelop.
SMAPI uses build configuration derived from the crosswiki mod config
to detect your current OS automatically and load the correct references. Compile output will be
placed in a bin
directory at the root of the git repository.
Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game directory. Starting
the StardewModdingAPI
project with debugging will launch SMAPI with the debugger attached, so you
can intercept errors and step through the code being executed.
Preparing a release
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
crossplatforming a SMAPI mod
for the first-time setup. For simplicity, all paths are relative to the root of the repository (the
directory containing src
).
-
Update the version number in
GlobalAssemblyInfo.cs
andConstants::Version
. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha-<timestamp>
1.0.0-alpha-201611300500
beta <version>-beta<incrementing ID>
1.0.0-beta2
release <version>
1.0.0
-
In Windows:
- Rebuild the solution in Release mode.
- Rename
bin/Packaged
toSMAPI-<version>
(e.g.SMAPI-1.0
). - Transfer the
SMAPI-<version>
directory to Linux or Mac.
This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, since we need to set Unix file permissions that Windows won't save.
-
In Linux or Mac:
-
Rebuild the solution in Release mode.
-
Copy
bin/Packaged/Mono
into theSMAPI-<version>
directory. -
If you did everything right so far, you should have a directory like this:
SMAPI-1.x/ Mono/ Mods/* Mono.Cecil.dll Mono.Cecil.Rocks.dll Newtonsoft.Json.dll StardewModdingAPI StardewModdingAPI.exe StardewModdingAPI.exe.mdb StardewModdingAPI-settings.json StardewModdingAPI.AssemblyRewriters.dll System.Numerics.dll steam_appid.txt Windows/ Mods/* Mono.Cecil.dll Mono.Cecil.Rocks.dll Newtonsoft.Json.dll StardewModdingAPI.exe StardewModdingAPI.pdb StardewModdingAPI.xml StardewModdingAPI-settings.json StardewModdingAPI.AssemblyRewriters.dll steam_appid.txt install.exe readme.txt
-
Open a terminal in the
SMAPI-<version>
directory and runchmod 755 Mono/StardewModdingAPI
. -
Copy & paste the
SMAPI-<version>
directory asSMAPI-<version>-for-developers
. -
In the
SMAPI-<version>
directory, delete the following files:Mono/StardewModdingAPI-settings.json
Windows/StardewModdingAPI.xml
Windows/StardewModdingAPI-settings.json
-
Compress the two folders into
SMAPI-<version>.zip
andSMAPI-<version>-for-developers.zip
.
-