SMAPI/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Inheritance.Minigames
{
abstract class SMinigameBase : StardewValley.Minigames.IMinigame
{
public abstract bool tick(GameTime time);
public abstract void receiveLeftClick(int x, int y, bool playSound = true);
public abstract void leftClickHeld(int x, int y);
public abstract void receiveRightClick(int x, int y, bool playSound = true);
public abstract void releaseLeftClick(int x, int y);
public abstract void releaseRightClick(int x, int y);
public abstract void receiveKeyPress(Keys k);
public abstract void receiveKeyRelease(Keys k);
public abstract void draw(SpriteBatch b);
public abstract void changeScreenSize();
public abstract void unload();
public abstract void receiveEventPoke(int data);
}
}