58 lines
2.7 KiB
C#
58 lines
2.7 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace StardewModdingAPI.Events
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{
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public static class ControlEvents
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{
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public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
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public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
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public static event EventHandler<EventArgsKeyPressed> KeyReleased = delegate { };
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public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
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public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed = delegate { };
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public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased = delegate { };
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public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
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public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
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internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
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{
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KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
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}
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internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
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{
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MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
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}
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internal static void InvokeKeyPressed(Keys key)
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{
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KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
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}
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internal static void InvokeKeyReleased(Keys key)
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{
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KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
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}
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internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
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{
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ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
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}
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internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
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{
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ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
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}
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internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
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{
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ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
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}
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internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
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{
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ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
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}
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}
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} |