389 lines
22 KiB
Markdown
389 lines
22 KiB
Markdown
# Release notes
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<!--
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## 2.0
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.10...2.0).
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For mod developers:
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* The manifest.json version can now be specified as a string.
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* SMAPI mods can now intercept and edit XNB images and data loaded by the game (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Content)).
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-->
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## 1.15
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.14...1.15).
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For players:
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* SMAPI no longer loads mods known to be obsolete or unneeded.
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* SMAPI now lists mods in an easier-to-read format in the console.
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* When the `ObjectInformation.xnb` is broken, SMAPI now prints one error to the console instead of a warning flood. (The individual issues are still listed in the log file if needed.)
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For modders:
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* You can now specify minimum dependency versions in `manifest.json`.
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* Added `System.ValueTuple.dll` to the SMAPI install package so mods can use [C# 7 value tuples](https://docs.microsoft.com/en-us/dotnet/csharp/tuples).
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* Cleaned up SMAPI logging when loading mods.
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* Changed `manifest.MinimumApiVersion` from string to `ISemanticVersion`.
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* Fixed `SemanticVersion` parsing some invalid versions into close approximations (like `1.apple` → `1.0-apple`).
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* Fixed `SemanticVersion` not treating hyphens as separators when comparing prerelease tags.
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<small>_(While that was technically correct, it leads to unintuitive behaviour like sorting `-alpha-2` _after_ `-alpha-10`, even though `-alpha.2` sorts before `-alpha.10`.)_</small>
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* Fixed corrupted state exceptions not being logged by SMAPI.
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## 1.14
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.13...1.14).
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For players:
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* SMAPI now shows friendly errors when...
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* it can't detect the game;
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* a mod dependency is missing (if it's listed in the mod manifest);
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* you have Stardew Valley 1.11 or earlier (which aren't compatible);
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* you run `install.exe` from within the downloaded zip file.
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* Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event.
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* Fixed `libgdiplus.dylib` errors for some players on Mac.
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* Fixed rare crash when window loses focus for a few players.
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* Bumped minimum game version to 1.2.30.
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* Updated mod compatibility list.
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For modders:
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* You can now add dependencies to `manifest.json` (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
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* You can now translate your mod (see [API reference](http://stardewvalleywiki.com/Modding:SMAPI_APIs#Translation)).
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* You can now load unpacked `.tbin` files from your mod folder through the content API.
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* SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder.
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<small>_When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._</small>
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* Added `Context.IsPlayerFree` for mods that need to check if the player can act (i.e. save is loaded, no menu is displayed, no cutscene is in progress, etc).
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* Added `Context.IsInDrawLoop` for specialised mods.
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* Fixed `smapi-crash.txt` being copied from the default log even if a different path is specified with `--log-path`.
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* Fixed the content API not matching XNB filenames with two dots (like `a.b.xnb`) if you don't specify the `.xnb` extension.
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* Fixed `debug` command output not printed to console.
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* Deprecated `TimeEvents.DayOfMonthChanged`, `SeasonOfYearChanged`, and `YearOfGameChanged`. These don't do what most modders think they do and aren't very reliable, since they depend on the SMAPI/game lifecycle which can change. You should use `TimeEvents.AfterDayStarted` or `SaveEvents.BeforeSave` instead.
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## 1.13.1
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For players:
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* Fixed errors when loading a mod with no name or version.
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* Fixed mods with no manifest `Name` field having no name (SMAPI will now shows their filename).
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## 1.13
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.12...1.13).
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For players:
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* SMAPI now recovers better from mod draw errors and detects when the error is irrecoverable.
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* SMAPI now recovers automatically from errors in the game loop when possible.
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* SMAPI now remembers if your game crashed and offers help next time you launch it.
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* Fixed installer sometimes finding redundant game paths.
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* Fixed save events not being raised after the first day on Linux/Mac.
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* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded.
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* Updated mod compatibility list for Stardew Valley 1.2.
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For mod developers:
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* Added a `Context.IsWorldReady` flag for mods to use.
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<small>_This indicates whether a save is loaded and the world is finished initialising, which starts at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised. This is mainly useful for events which can be raised before the world is loaded (like update tick)._</small>
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* Added a `debug` console command which lets you run the game's debug commands (e.g. `debug warp FarmHouse 1 1` warps you to the farmhouse).
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* Added basic context info to logs to simplify troubleshooting.
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* Added a `Mod.Dispose` method which can be overriden to clean up before exit. This method isn't guaranteed to be called on every exit.
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* Deprecated mods that don't have a `Name`, `Version`, or `UniqueID` in their manifest. These will be required in SMAPI 2.0.
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* Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`. You can move any affected code into your mod's `Entry` method.
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* Fixed maps not recognising custom tilesheets added through the SMAPI content API.
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* Internal refactoring for upcoming features.
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## 1.12
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.11...1.12).
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For players:
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* The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found.
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* Fixed mod draw errors breaking the game.
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* Fixed mods on Linux/Mac no longer working after the game saves.
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* Fixed `libgdiplus.dylib` errors on Mac when mods read PNG files.
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* Adopted pufferchick.
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For mod developers:
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* Unknown mod manifest fields are now stored in `IManifest::ExtraFields`.
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* The content API now defaults to `ContentSource.ModFolder`.
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* Fixed content API error when loading a PNG during early game init (e.g. in mod's `Entry`).
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* Fixed content API error when loading an XNB from the mod folder on Mac.
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## 1.11
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.10...1.11).
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For players:
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* SMAPI now detects issues in `ObjectInformation.xnb` files caused by outdated XNB mods.
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* Errors when loading a save are now shown in the SMAPI console.
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* Improved console logging performance.
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* Fixed errors during game update causing the game to hang.
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* Fixed errors due to mod events triggering during game save in Stardew Valley 1.2.
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For mod developers:
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* Added a content API which loads custom textures/maps/data from the mod's folder (`.xnb` or `.png` format) or game content.
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* `Console.Out` messages are now written to the log file.
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* `Monitor.ExitGameImmediately` now aborts SMAPI initialisation and events more quickly.
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* Fixed value-changed events being raised when the player loads a save due to values being initialised.
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## 1.10
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...1.10).
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For players:
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* Updated to Stardew Valley 1.2.
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* Added logic to rewrite many mods for compatibility with game updates, though some mods may still need an update.
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* Fixed `SEHException` errors affecting some players.
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* Fixed issue where SMAPI didn't unlock some files on exit.
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* Fixed rare issue where the installer would crash trying to delete a bundled mod from `%appdata%`.
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* Improved TrainerMod commands:
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* Added `world_setyear` to change the current year.
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* Replaced `player_addmelee` with `player_addweapon` with support for non-melee weapons.
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For mod developers:
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* Mods are now initialised after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method.
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* Added `IsBetween` and string overloads to the `ISemanticVersion` methods.
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* Fixed mouse-changed event never updating prior mouse position.
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* Fixed `monitor.ExitGameImmediately` not working correctly.
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* Fixed `Constants.SaveFolderName` not set for a new game until the save is created.
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## 1.9
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9).
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For players:
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* SMAPI now detects incompatible mods and disables them before they cause problems.
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* SMAPI now allows mods nested into an otherwise empty parent folder (like `Mods\ModName-1.0\ModName\manifest.json`), since that's a common default behaviour when unpacking mods.
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* The installer now detects if you need to update .NET Framework before installing SMAPI.
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* The installer now detects if you need to run the game at least once (to let it perform first-time setup) before installing SMAPI.
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* The installer on Linux now finds games installed to `~/.steam/steam/steamapps/common/Stardew Valley` too.
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* The installer now removes old SMAPI logs to prevent confusion.
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* The console now has simpler error messages.
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* The console now has improved command handling & feedback.
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* The console no longer shows the game's debug output (unless you use a _SMAPI for developers_ build).
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* Fixed the game-needs-an-update error not pausing before exit.
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* Fixed installer errors for some players when deleting files.
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* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
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* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
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* Fixed TrainerMod letting you add invalid items which may crash the game.
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* Fixed TrainerMod's `world_downminelevel` command not working.
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* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
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* Fixed errors in mods' console command handlers crashing the game.
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For mod developers:
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* Added a simpler API for console commands (see `helper.ConsoleCommands`).
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* Added `TimeEvents.AfterDayStarted` event triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed).
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* Added `ContentEvents.AfterLocaleChanged` event triggered when the player changes the content language (for the upcoming Stardew Valley 1.2).
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* Added `SaveEvents.AfterReturnToTitle` event triggered when the player returns to the title screen (for the upcoming Stardew Valley 1.2).
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* Added `helper.Reflection.GetPrivateProperty` method.
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* Added a `--log-path` argument to specify the SMAPI log path during testing.
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* SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those.
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* The SMAPI log now has a simpler filename.
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* The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.
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* The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing.
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* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised.
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* Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly.
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* Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)),
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and all _notice_-level deprecations have been increased to _info_.
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* Removed the experimental `IConfigFile`.
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For SMAPI developers:
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* Added support for debugging SMAPI on Linux/Mac if supported by the editor.
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## 1.8
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.7...1.8).
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For players:
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* Mods no longer generate `.cache` subfolders.
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* Fixed multiple issues where mods failed during assembly loading.
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* Tweaked install package to reduce confusion.
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For mod developers:
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* The `SemanticVersion` constructor now accepts a string version.
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* Increased deprecation level for `Extensions` to _pending removal_.
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* **Warning:** `Assembly.GetExecutingAssembly().Location` will no longer reliably
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return a valid path, because mod assemblies are loaded from memory when rewritten for
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compatibility. This approach has been discouraged since SMAPI 1.3; use `helper.DirectoryPath`
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instead.
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For SMAPI developers:
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* Rewrote assembly loading from the ground up. The new implementation...
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* is much simpler;
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* eliminates the `.cache` folders by loading rewritten assemblies from memory;
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* ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
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* improves dependent assembly resolution;
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* no longer loads DLLs if they're not referenced;
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* reduces log verbosity.
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## 1.7
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.6...1.7).
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For players:
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* The console now shows the folder path where mods should be added.
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* The console now shows deprecation warnings after the list of loaded mods (instead of intermingled).
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For mod developers:
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* Added a mod registry which provides metadata about loaded mods.
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* The `Entry(…)` method is now deferred until all mods are loaded.
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* Fixed `SaveEvents.BeforeSave` and `.AfterSave` not triggering on days when the player shipped something.
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* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initialising.
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* Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup.
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* Increased deprecation levels for `SObject`, `LogWriter` (not `Log`), and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`) to _pending removal_. Increased deprecation levels for `Mod.PerSaveConfigFolder`, `Mod.PerSaveConfigPath`, and `Version.VersionString` to _info_.
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## 1.6
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.5...1.6).
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For players:
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* Added console commands to open the game/data folders.
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* Updated list of incompatible mods.
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* Fixed `config.json` values being duplicated in some cases.
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* Fixed some Linux users not being able to launch SMAPI from Steam.
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* Fixed the installer not finding custom install paths on 32-bit Windows.
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* Fixed error when loading a mod which was released with a `.cache` folder for a different platform.
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* Fixed error when the console doesn't support colour.
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* Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.
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For mod developers:
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* Added three events: `SaveEvents.BeforeSave`, `SaveEvents.AfterSave`, and `SaveEvents.AfterLoad`.
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* Deprecated three events:
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* `TimeEvents.OnNewDay` is unreliable; use `TimeEvents.DayOfMonthChanged` or `SaveEvents` instead.
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* `PlayerEvents.LoadedGame` is replaced by `SaveEvents.AfterLoad`.
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* `PlayerEvents.FarmerChanged` serves no purpose.
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For SMAPI developers:
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* Added support for specifying a lower bound in mod incompatibility data.
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* Added support for custom incompatible-mod error text.
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* Fixed issue where `TrainerMod` used older logic to detect the game path.
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## 1.5
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.4...1.5).
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For players:
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* Added an option to disable update checks.
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* SMAPI will now show a friendly error with update links when you try to use a known incompatible mod version.
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* Fixed an error when a mod uses the new reflection API on a missing field or method.
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* Fixed an issue where mods weren't notified of a menu change if it changed while SMAPI was still notifying mods of the previous change.
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For developers:
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* Deprecated `Version` in favour of `SemanticVersion`.
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_This new implementation is [semver 2.0](http://semver.org/)-compliant, introduces `NewerThan(version)` and `OlderThan(version)` convenience methods, adds support for parsing a version string into a `SemanticVersion`, and fixes various bugs with the former implementation. This also replaces `Manifest` with `IManifest`._
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* Increased deprecation levels for `SObject`, `Extensions`, `LogWriter` (not `Log`), `SPlayer`, and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`).
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## 1.4
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.3...1.4).
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For players:
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* SMAPI will now prevent mods from crashing your game with menu errors.
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* The installer will now automatically detect most custom install paths.
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* The installer will now automatically clean up old SMAPI files.
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* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
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* Improved installer wording to reduce confusion.
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* Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
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* Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.
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* Fixed the SMAPI console not being shown on Linux and Mac.
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For developers:
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* Added a reflection API (via `helper.Reflection`) that simplifies robust access to the game's private fields and methods.
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* Added a searchable `list_items` console command to replace the `out_items`, `out_melee`, and `out_rings` commands.
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* Added `TypeLoadException` details when intercepted by SMAPI.
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* Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
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## 1.3
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.2...1.3).
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For players:
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* You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac).
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* Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer.
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## 1.2
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.1.1...1.2).
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For players:
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* Fixed compatibility with some older mods.
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* Fixed mod errors in most event handlers crashing the game.
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* Fixed mod errors in some event handlers preventing other mods from receiving the same event.
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* Fixed game crashing on startup with an audio error for some players.
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For developers:
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* Improved logging to show `ReflectionTypeLoadException` details when it's caught by SMAPI.
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## 1.1
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See [log](https://github.com/Pathoschild/SMAPI/compare/1.0...1.1.1).
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For players:
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* Fixed console exiting immediately when some exceptions occur.
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* Fixed an error in 1.0 when mod uses `config.json` but the file doesn't exist.
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* Fixed critical errors being saved to a separate log file.
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* Fixed compatibility with some older mods.<sup>1.1.1</sup>
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* Fixed race condition where some mods would sometimes crash because the game wasn't ready yet.<sup>1.1.1</sup>
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For developers:
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* Added new logging interface:
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* easier to use;
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* supports trace logs (written to the log file, but hidden in the console by default);
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* messages are now listed in order;
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* messages now show which mod logged them;
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* more consistent and intuitive console color scheme.
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* Added optional `MinimumApiVersion` to `manifest.json`.
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* Added emergency interrupt feature for dangerous mods.
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* Fixed deprecation warnings being repeated if the mod can't be identified.<sup>1.1.1</sup>
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## 1.0
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See [log](https://github.com/Pathoschild/SMAPI/compare/0.40.1.1-3...1.0).
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For players:
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* Added support for Linux and Mac.
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* Added installer to automate adding & removing SMAPI.
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* Added background update check on launch.
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* Fixed missing `steam_appid.txt` file.
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* Fixed some mod UIs disappearing at a non-default zoom level for some users.
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* Removed undocumented support for mods in AppData folder **(breaking change)**.
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* Removed `F2` debug mode.
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For mod developers:
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* Added deprecation warnings.
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* Added OS version to log.
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* Added zoom-adjusted mouse position to mouse-changed event arguments.
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* Added SMAPI code documentation.
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* Switched to [semantic versioning](http://semver.org).
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* Fixed mod versions not shown correctly in the log.
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* Fixed misspelled field in `manifest.json` schema.
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* Fixed some events getting wrong data.
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* Simplified log output.
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For SMAPI developers:
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* Simplified compiling from source.
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* Formalised release process and added automated build packaging.
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* Removed obsolete and unfinished code.
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* Internal cleanup & refactoring.
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## 0.x
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* 0.40.1.1 (2016-09-30, [log](https://github.com/Pathoschild/SMAPI/compare/0.40.0...0.40.1.1-3))
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* Added support for Stardew Valley 1.1.
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* 0.40.0 (2016-04-05, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.7...0.40.0))
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* Fixed an error that ocurred during minigames.
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* 0.39.7 (2016-04-04, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.6...0.39.7))
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* Added 'no check' graphics events that are triggered regardless of game's if checks.
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* 0.39.6 (2016-04-01, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.5...0.39.6))
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* Added game & SMAPI versions to log.
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* Fixed conflict in graphics tick events.
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* Bug fixes.
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* 0.39.5 (2016-03-30, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.4...0.39.5))
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* 0.39.4 (2016-03-29, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.3...0.39.4))
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* 0.39.3 (2016-03-28, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.2...0.39.3))
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* 0.39.2 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.1...0.39.2))
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* 0.39.1 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.8...0.39.1))
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* 0.38.8 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.7...0.38.8))
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* 0.38.7 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.6...0.38.7))
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* 0.38.6 (2016-03-22, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.5...0.38.6))
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* 0.38.5 (2016-03-22, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.4...0.38.5))
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* 0.38.4 (2016-03-21, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.3...0.38.4))
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* 0.38.3 (2016-03-21, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.2...0.38.3))
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* 0.38.2 (2016-03-21, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.0...0.38.2))
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* 0.38.0 (2016-03-20, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.1...0.38.0))
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* 0.38.1 (2016-03-20, [log](https://github.com/Pathoschild/SMAPI/compare/0.37.3...0.38.1))
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* 0.37.3 (2016-03-08, [log](https://github.com/Pathoschild/SMAPI/compare/0.37.2...0.37.3))
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* 0.37.2 (2016-03-07, [log](https://github.com/Pathoschild/SMAPI/compare/0.37.1...0.37.2))
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* 0.37.1 (2016-03-06, [log](https://github.com/Pathoschild/SMAPI/compare/0.36...0.37.1))
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* 0.36 (2016-03-04, [log](https://github.com/Pathoschild/SMAPI/compare/0.37...0.36))
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* 0.37 (2016-03-04, [log](https://github.com/Pathoschild/SMAPI/compare/0.35...0.37))
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* 0.35 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.34...0.35))
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* 0.34 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.33...0.34))
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* 0.33 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.32...0.33))
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* 0.32 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.31...0.32))
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* 0.31 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.3...0.31))
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* 0.3 (2016-03-01, [log](https://github.com/Pathoschild/SMAPI/compare/Alpha0.2...0.3))
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* 0.2 (2016-02-29, [log](https://github.com/Pathoschild/SMAPI/compare/Alpha0.1...Alpha0.2)
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* 0.1 (2016-02-28)
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