63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
using System;
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using System.IO;
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using System.Reflection;
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using StardewValley;
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namespace StardewModdingAPI
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{
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/// <summary>
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/// Static class containing readonly values.
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/// </summary>
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public static class Constants
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{
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/// <summary>
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/// Stardew Valley's roaming app data location.
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/// %AppData%//StardewValley
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/// </summary>
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public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
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public static string SavesPath => Path.Combine(DataPath, "Saves");
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private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame;
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public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : "";
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private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName);
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public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : "";
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public static bool CurrentSavePathExists => Directory.Exists(currentSavePath);
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public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name);
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/// <summary>
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/// Execution path to execute the code.
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/// </summary>
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public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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/// <summary>
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/// Title for the API console
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/// </summary>
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public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0} - Mods Loaded: {1}", VersionString, ModsLoaded);
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/// <summary>
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/// Path for log files to be output to.
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/// %LocalAppData%//StardewValley//ErrorLogs
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/// </summary>
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public static string LogPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
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public const int MajorVersion = 0;
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public const int MinorVersion = 38;
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public const int PatchVersion = 8;
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public const string Build = "Alpha";
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public static string VersionString => string.Format("{0}.{1}.{2} {3}", MajorVersion, MinorVersion, PatchVersion, Build);
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/// <summary>
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/// Not quite "constant", but it makes more sense for it to be here, at least for now
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/// </summary>
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public static int ModsLoaded = 0;
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}
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}
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