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README.md
Contents
What is SMAPI?
SMAPI is an open-source modding API for Stardew Valley that lets you play the game with mods. It's safely installed alongside the game's executable, and doesn't change any of your game files. It serves five main purposes:
-
Load mods into the game.
SMAPI loads mods when the game is starting up so they can interact with it. (Code mods aren't possible without SMAPI to load them.) -
Provide APIs and events for mods.
SMAPI provides low-level APIs and events which let mods interact with the game in ways they otherwise couldn't. -
Rewrite mods for crossplatform compatibility.
SMAPI rewrites mods' compiled code before loading them so they work on Linux/Mac/Windows without the mods needing to handle differences between the Linux/Mac and Windows versions of the game. -
Rewrite mods to update them.
SMAPI detects when a mod accesses part of the game that changed in a recent update which affects many mods, and rewrites the mod so it's compatible. -
Intercept errors.
SMAPI intercepts errors that happen in the game, displays the error details in the console window, and in most cases automatically recovers the game. This prevents mods from accidentally crashing the game, and makes it possible to troubleshoot errors in the game itself that would otherwise show a generic 'program has stopped working' type of message.
For players
- How to install SMAPI & use mods
- Release notes
- Need help? Come chat on Discord or post in the support forums.
Please don't submit issues on GitHub for support questions.
For mod developers
- How to develop mods
- How to update mods
- Release notes
- Chat on Discord with SMAPI developers and other modders
For SMAPI developers
This section is about compiling SMAPI itself from source. If you don't know what that means, this section isn't relevant to you; see the previous sections to use or create mods.
Compiling from source
Using an official SMAPI release is recommended for most users.
If you'd like to compile SMAPI from source, you can do that on any platform using
Visual Studio or MonoDevelop.
SMAPI uses build configuration derived from the crosswiki mod config
to detect your current OS automatically and load the correct references. Compile output will be
placed in a bin
folder at the root of the git repository.
Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
the StardewModdingAPI
project with debugging will launch SMAPI with the debugger attached, so you
can intercept errors and step through the code being executed.
Preparing a release
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
crossplatforming a SMAPI mod
for the first-time setup. For simplicity, all paths are relative to the root of the repository (the
folder containing src
).
-
Update the version number in
GlobalAssemblyInfo.cs
andConstants::Version
. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha.<timestamp>
1.0.0-alpha.20171230
beta <version>-beta.<incrementing ID>
1.0.0-beta
,1.0.0-beta.2
, <20>release <version>
1.0.0
-
In Windows:
- Rebuild the solution in Release mode.
- Rename
bin/Packaged
toSMAPI <version>
(e.g.SMAPI 1.6
). - Transfer the
SMAPI <version>
folder to Linux or Mac.
This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, since we need to set Unix file permissions that Windows won't save.
-
In Linux or Mac:
-
Rebuild the solution in Release mode.
-
Copy
bin/internal/Packaged/Mono
into theSMAPI <version>
folder. -
If you did everything right so far, you should have a folder like this:
SMAPI-1.x/ install.exe readme.txt internal/ Mono/ Mods/* Mono.Cecil.dll Newtonsoft.Json.dll StardewModdingAPI StardewModdingAPI.AssemblyRewriters.dll StardewModdingAPI.config.json StardewModdingAPI.exe StardewModdingAPI.exe.mdb steam_appid.txt System.Numerics.dll System.Runtime.Caching.dll Windows/ Mods/* Mono.Cecil.dll Newtonsoft.Json.dll StardewModdingAPI.AssemblyRewriters.dll StardewModdingAPI.config.json StardewModdingAPI.exe StardewModdingAPI.pdb StardewModdingAPI.xml steam_appid.txt
-
Open a terminal in the
SMAPI <version>
folder and runchmod 755 internal/Mono/StardewModdingAPI
. -
Copy & paste the
SMAPI <version>
folder asSMAPI <version> for developers
. -
In the
SMAPI <version>
folder...- edit
internal/Mono/StardewModdingAPI.config.json
andinternal/Windows/StardewModdingAPI.config.json
to disable developer mode; - delete
internal/Windows/StardewModdingAPI.xml
.
- edit
-
Compress the two folders into
SMAPI <version>.zip
andSMAPI <version> for developers.zip
.
-
Advanced usage
Configuration file
You can customise the SMAPI behaviour by editing the StardewModdingAPI.config.json
file in your
game folder. It contains these fields:
field | purpose |
---|---|
DeveloperMode |
Default false (except in SMAPI for developers releases). Whether to enable features intended for mod developers. Currently this only makes TRACE -level messages appear in the console. |
CheckForUpdates |
Default true . Whether SMAPI should check for a newer version when you load the game. If a new version is available, a small message will appear in the console. This doesn't affect the load time even if your connection is offline or slow, because it happens in the background. |
ModCompatibility |
A list of mod versions SMAPI should consider compatible or broken regardless of whether it detects incompatible code. Each record can be set to AssumeCompatible or AssumeBroken . Changing this field is not recommended and may destabilise your game. |
Command-line arguments
SMAPI recognises the following command-line arguments. These are intended for internal use or testing and may change without warning.
argument | purpose |
---|---|
--log-path "path" |
The relative or absolute path of the log file SMAPI should write. |
--no-terminal |
SMAPI won't write anything to the console window. (Messages will still be written to the log file.) |