254 lines
8.9 KiB
C#
254 lines
8.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Locations;
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namespace StardewModdingAPI.Inheritance
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{
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public class SObject : StardewValley.Object
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{
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public override String Name {
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get { return name; }
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set { name = value; }
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}
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public String Description { get; set; }
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public Texture2D Texture { get; set; }
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public String CategoryName { get; set; }
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public Color CategoryColour { get; set; }
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public Boolean IsPassable { get; set; }
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public Boolean IsPlaceable { get; set; }
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public Boolean HasBeenRegistered { get; set; }
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public Int32 RegisteredId { get; set; }
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public Int32 MaxStackSize { get; set; }
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public Boolean WallMounted { get; set; }
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public Vector2 DrawPosition { get; set; }
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public Boolean FlaggedForPickup { get; set; }
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public Vector2 CurrentMouse { get; protected set; }
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public Vector2 PlacedAt { get; protected set; }
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public override int Stack
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{
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get { return stack; }
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set { stack = value; }
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}
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public SObject()
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{
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name = "Modded Item Name";
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Description = "Modded Item Description";
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CategoryName = "Modded Item Category";
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Category = 4163;
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CategoryColour = Color.White;
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IsPassable = false;
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IsPlaceable = false;
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boundingBox = new Rectangle(0, 0, 64, 64);
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MaxStackSize = 999;
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type = "interactive";
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}
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public override string getDescription()
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{
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return Description;
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
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{
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if (Texture != null)
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{
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int targSize = Game1.tileSize;
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int midX = (int) ((x) + 32);
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int midY = (int) ((y) + 32);
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Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2(x,y));
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Rectangle targ = new Rectangle((int)local.X, (int)local.Y, targSize, targSize);
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spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha));
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}
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}
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
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{
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Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
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return;
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try
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{
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if (Texture != null)
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{
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int targSize = Game1.tileSize;
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int midX = (int) ((xNonTile) + 32);
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int midY = (int) ((yNonTile) + 32);
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int targX = midX - targSize / 2;
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int targY = midY - targSize / 2;
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Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
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spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
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//spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
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/*
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spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
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spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
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spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
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spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
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spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
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*/
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}
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}
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catch (Exception ex)
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{
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Program.LogError(ex.ToString());
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Console.ReadKey();
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}
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
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{
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if (this.isRecipe)
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{
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transparency = 0.5f;
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scaleSize *= 0.75f;
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}
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if (Texture != null)
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{
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int targSize = (int) (64 * scaleSize * 0.9f);
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int midX = (int) ((location.X) + 32);
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int midY = (int) ((location.Y) + 32);
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int targX = midX - targSize / 2;
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int targY = midY - targSize / 2;
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spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
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}
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if (drawStackNumber)
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{
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float scale = 0.5f + scaleSize;
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Game1.drawWithBorder(string.Concat(this.stack), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack)).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack)).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
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}
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}
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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if (Texture != null)
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{
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int targSize = 64;
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int midX = (int) ((objectPosition.X) + 32);
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int midY = (int) ((objectPosition.Y) + 32);
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int targX = midX - targSize / 2;
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int targY = midY - targSize / 2;
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spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
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}
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}
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public override Color getCategoryColor()
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{
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return CategoryColour;
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}
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public override string getCategoryName()
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{
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if (string.IsNullOrEmpty(CategoryName))
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return "Modded Item";
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return CategoryName;
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}
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public override bool isPassable()
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{
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return IsPassable;
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}
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public override bool isPlaceable()
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{
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return IsPlaceable;
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}
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public override int maximumStackSize()
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{
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return MaxStackSize;
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}
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public SObject Clone()
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{
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SObject toRet = new SObject();
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toRet.Name = this.Name;
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toRet.CategoryName = this.CategoryName;
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toRet.Description = this.Description;
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toRet.Texture = this.Texture;
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toRet.IsPassable = this.IsPassable;
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toRet.IsPlaceable = this.IsPlaceable;
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toRet.quality = this.quality;
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toRet.scale = this.scale;
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toRet.isSpawnedObject = this.isSpawnedObject;
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toRet.isRecipe = this.isRecipe;
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toRet.questItem = this.questItem;
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toRet.stack = 1;
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toRet.HasBeenRegistered = this.HasBeenRegistered;
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toRet.RegisteredId = this.RegisteredId;
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return toRet;
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}
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public override Item getOne()
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{
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return this.Clone();
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}
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public override void actionWhenBeingHeld(Farmer who)
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{
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Point p = Game1.getMousePosition();
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CurrentMouse = new Vector2(p.X, p.Y);
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base.actionWhenBeingHeld(who);
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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if (!l.objects.ContainsKey(tile))
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return true;
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return false;
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}
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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x = (x / Game1.tileSize) * Game1.tileSize;
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y = (y / Game1.tileSize) * Game1.tileSize;
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Vector2 key = new Vector2(x, y);
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if (!canBePlacedHere(location, key))
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return false;
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SObject s = Clone();
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s.PlacedAt = key;
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s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
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location.objects.Add(key, s);
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Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode());
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return true;
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}
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public override void actionOnPlayerEntry()
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{
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//base.actionOnPlayerEntry();
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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if (canBePlacedHere(location, CurrentMouse))
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base.drawPlacementBounds(spriteBatch, location);
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}
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}
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} |