50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Reflection;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Inheritance.Menus
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{
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public class SGameMenu : GameMenu
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{
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public GameMenu BaseGameMenu { get; private set; }
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public List<ClickableComponent> tabs
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{
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get { return (List<ClickableComponent>)GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); }
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set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); }
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}
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public List<IClickableMenu> pages
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{
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get { return (List<IClickableMenu>)GetBaseFieldInfo("pages").GetValue(BaseGameMenu); }
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set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); }
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}
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public static SGameMenu ConstructFromBaseClass(GameMenu baseClass)
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{
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SGameMenu s = new SGameMenu();
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s.BaseGameMenu = baseClass;
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return s;
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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if (pages[currentTab] is InventoryPage)
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{
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Log.Verbose("INV SCREEN");
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}
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base.receiveRightClick(x, y, playSound);
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}
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public static FieldInfo[] GetPrivateFields()
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{
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return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
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}
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public static FieldInfo GetBaseFieldInfo(string name)
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{
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return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
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}
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}
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}
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