a3ade7a512
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. |
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.. | ||
GlobalAssemblyInfo.cs | ||
common.targets | ||
prepare-install-package.targets | ||
prepare-nuget-package.targets |