920 lines
33 KiB
C#
920 lines
33 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Minigames;
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using StardewValley.Network;
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using StardewValley.Tools;
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using Keys = Microsoft.Xna.Framework.Input.Keys;
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using Object = StardewValley.Object;
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namespace StardewModdingAPI
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{
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public class Program
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{
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public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
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public static string ModPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods");
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public static SGame gamePtr;
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public static bool ready;
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public static Assembly StardewAssembly;
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public static Type StardewProgramType;
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public static FieldInfo StardewGameInfo;
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public static Form StardewForm;
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public static Thread gameThread;
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public static Thread consoleInputThread;
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public static int frozenTime;
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public static bool infHealth, infStamina, infMoney, freezeTime;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private static void Main(string[] args)
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{
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Console.Title = "Stardew Modding API Console";
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AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
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if (File.Exists(ModPath))
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File.Delete(ModPath);
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if (!Directory.Exists(ModPath))
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Directory.CreateDirectory(ModPath);
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Log(Assembly.GetExecutingAssembly().Location);
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LogInfo("Initializing SDV Assembly...");
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StardewAssembly = AppDomain.CurrentDomain.GetAssemblies().First(x => x.GetName().Name.Equals("Stardew Valley"));
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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LogInfo("Injecting New SDV Version...");
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Game1.version += "-Z_MODDED";
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gameThread = new Thread(RunGame);
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LogInfo("Starting SDV...");
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gameThread.Start();
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SGame.Thing();
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while (!ready)
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{
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}
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Log("SDV Loaded Into Memory");
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consoleInputThread = new Thread(ConsoleInputThread);
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LogInfo("Initializing Console Input Thread...");
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consoleInputThread.Start();
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Events.KeyPressed += Events_KeyPressed;
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Events.UpdateTick += Events_UpdateTick;
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LogInfo("Applying Final SDV Tweaks...");
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StardewInvoke(() =>
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{
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gamePtr.IsMouseVisible = false;
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gamePtr.Window.Title = "Stardew Valley";
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});
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LogInfo("Game Loaded");
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LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
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Events.InvokeGameLoaded();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public static void RunGame()
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{
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try
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{
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gamePtr = new SGame();
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Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
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LoadMods();
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StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
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StardewGameInfo.SetValue(StardewProgramType, gamePtr);
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ready = true;
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gamePtr.Run();
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}
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catch (Exception ex)
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{
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LogError("Game failed to start: " + ex);
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}
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ready = false;
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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consoleInputThread.Abort();
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Log("Game Execution Finished");
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Console.ReadKey();
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Environment.Exit(0);
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}
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public static void LoadMods()
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{
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LogColour(ConsoleColor.Green, "LOADING MODS");
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foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
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{
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LogColour(ConsoleColor.Green, "Found DLL: " + s);
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Assembly mod = Assembly.LoadFile(s);
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if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
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{
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LogColour(ConsoleColor.Green, "Loading Mod DLL...");
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TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod m = (Mod)mod.CreateInstance(tar.ToString());
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Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
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m.Entry();
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}
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else
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{
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LogError("Invalid Mod DLL");
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}
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}
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}
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public static void ConsoleInputThread()
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{
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string input = string.Empty;
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RegisterCommands();
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while (true)
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{
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Command.CallCommand(Console.ReadLine());
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}
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}
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static void Events_KeyPressed(Keys key)
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{
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}
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static void Events_UpdateTick()
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{
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if (infHealth)
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{
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Game1.player.health = Game1.player.maxHealth;
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}
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if (infStamina)
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{
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Game1.player.stamina = Game1.player.MaxStamina;
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}
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if (infMoney)
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{
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Game1.player.money = 999999;
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}
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if (freezeTime)
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{
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Game1.timeOfDay = frozenTime;
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}
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}
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public static void StardewInvoke(Action a)
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{
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StardewForm.Invoke(a);
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}
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public static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
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{
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string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll", "");
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dllName = dllName.Replace(".", "_");
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if (dllName.EndsWith("_resources")) return null;
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System.Resources.ResourceManager rm = new System.Resources.ResourceManager(typeof(Program).Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
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byte[] bytes = (byte[])rm.GetObject(dllName);
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return System.Reflection.Assembly.Load(bytes);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#region Commands
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public static void RegisterCommands()
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{
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Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
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Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
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Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
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Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
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Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
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Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
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Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
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Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
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Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
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Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
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Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
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Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
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Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
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Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
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Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
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Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed;
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
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Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
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Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
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Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
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Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
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Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
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Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
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Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
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Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
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Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
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}
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static void help_CommandFired(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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Command fnd = Command.FindCommand(cmd.CalledArgs[0]);
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if (fnd == null)
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LogError("The command specified could not be found");
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else
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{
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if (fnd.CommandArgs.Length > 0)
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LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
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else
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LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
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}
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}
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else
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LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
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}
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static void types_CommandFired(Command cmd)
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{
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LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
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}
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static void hide_CommandFired(Command cmd)
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{
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StardewInvoke(() => { StardewForm.Hide(); });
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}
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static void show_CommandFired(Command cmd)
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{
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StardewInvoke(() => { StardewForm.Show(); });
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}
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static void save_CommandFired(Command cmd)
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{
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StardewValley.SaveGame.Save();
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}
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static void exit_CommandFired(Command cmd)
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{
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Application.Exit();
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Environment.Exit(0);
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}
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static void player_setName(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string obj = cmd.CalledArgs[0];
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string[] objs = "player,pet,farm".Split(new[] {','});
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if (objs.Contains(obj))
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{
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switch (obj)
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{
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case "player":
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Game1.player.Name = cmd.CalledArgs[1];
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break;
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case "pet":
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LogError("Pets cannot currently be renamed.");
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break;
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case "farm":
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Game1.player.farmName = cmd.CalledArgs[1];
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break;
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}
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}
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else
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{
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LogObjectInvalid();
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}
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}
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else
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{
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LogObjectValueNotSpecified();
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}
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}
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static void player_setMoney(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0] == "inf")
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{
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infMoney = true;
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}
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else
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{
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infMoney = false;
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Money = ou;
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LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
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}
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else
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{
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LogValueNotInt32();
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}
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}
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}
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else
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{
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LogValueNotSpecified();
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}
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}
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static void player_setStamina(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0] == "inf")
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{
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infStamina = true;
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}
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else
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{
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infStamina = false;
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Stamina = ou;
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LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
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}
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else
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{
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LogValueNotInt32();
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}
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}
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}
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else
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{
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LogValueNotSpecified();
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}
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}
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static void player_setMaxStamina(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.MaxStamina = ou;
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LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
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}
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else
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{
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LogValueNotInt32();
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}
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}
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else
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{
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LogValueNotSpecified();
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}
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}
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static void player_setLevel(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string skill = cmd.CalledArgs[0];
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string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
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if (skills.Contains(skill))
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{
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[1], out ou))
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{
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switch (skill)
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{
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case "luck":
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Game1.player.LuckLevel = ou;
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break;
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case "mining":
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Game1.player.MiningLevel = ou;
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break;
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case "combat":
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Game1.player.CombatLevel = ou;
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break;
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case "farming":
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Game1.player.FarmingLevel = ou;
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break;
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case "fishing":
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Game1.player.FishingLevel = ou;
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break;
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case "foraging":
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Game1.player.ForagingLevel = ou;
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break;
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}
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}
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else
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{
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LogValueNotInt32();
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}
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}
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else
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{
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LogError("<skill> is invalid");
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}
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}
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else
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{
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LogError("<skill> and <value> must be specified");
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}
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}
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static void player_setSpeed(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0].IsInt32())
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{
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Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
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LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
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}
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else
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{
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LogValueNotInt32();
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}
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}
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else
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{
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LogValueNotSpecified();
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}
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}
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static void player_changeColour(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string obj = cmd.CalledArgs[0];
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string[] objs = "hair,eyes,pants".Split(new[] { ',' });
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if (objs.Contains(obj))
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{
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string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3);
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if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
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{
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Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
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switch (obj)
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{
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case "hair":
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Game1.player.hairstyleColor = c;
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break;
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case "eyes":
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Game1.player.changeEyeColor(c);
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break;
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case "pants":
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Game1.player.pantsColor = c;
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break;
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}
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}
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else
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{
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LogError("<colour> is invalid");
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|
}
|
|
}
|
|
else
|
|
{
|
|
LogObjectInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogError("<object> and <colour> must be specified");
|
|
}
|
|
}
|
|
|
|
static void player_changeStyle(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
string obj = cmd.CalledArgs[0];
|
|
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
|
|
if (objs.Contains(obj))
|
|
{
|
|
if (cmd.CalledArgs[1].IsInt32())
|
|
{
|
|
int i = cmd.CalledArgs[1].AsInt32();
|
|
switch (obj)
|
|
{
|
|
case "hair":
|
|
Game1.player.changeHairStyle(i);
|
|
break;
|
|
case "shirt":
|
|
Game1.player.changeShirt(i);
|
|
break;
|
|
case "acc":
|
|
Game1.player.changeAccessory(i);
|
|
break;
|
|
case "skin":
|
|
Game1.player.changeSkinColor(i);
|
|
break;
|
|
case "shoe":
|
|
Game1.player.changeShoeColor(i);
|
|
break;
|
|
case "swim":
|
|
if (i == 0)
|
|
Game1.player.changeOutOfSwimSuit();
|
|
else if (i == 1)
|
|
Game1.player.changeIntoSwimsuit();
|
|
else
|
|
LogError("<value> must be 0 or 1 for this <object>");
|
|
break;
|
|
case "gender":
|
|
if (i == 0)
|
|
Game1.player.changeGender(true);
|
|
else if (i == 1)
|
|
Game1.player.changeGender(false);
|
|
else
|
|
LogError("<value> must be 0 or 1 for this <object>");
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogObjectInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_freezeTime(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
|
|
{
|
|
freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
|
|
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
|
LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
|
|
}
|
|
else
|
|
{
|
|
LogError("<value> should be 0 or 1");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_setTime(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
|
|
{
|
|
Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
|
|
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
|
LogInfo("Time set to: " + Game1.timeOfDay);
|
|
}
|
|
else
|
|
{
|
|
LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_setDay(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
|
|
{
|
|
Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
LogError("<value> must be between 1 and 28");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_setSeason(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
string obj = cmd.CalledArgs[0];
|
|
string[] objs = "winter,spring,summer,fall".Split(new []{','});
|
|
if (objs.Contains(obj))
|
|
{
|
|
Game1.currentSeason = obj;
|
|
}
|
|
else
|
|
{
|
|
LogValueInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setHealth(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0] == "inf")
|
|
{
|
|
infHealth = true;
|
|
}
|
|
else
|
|
{
|
|
infHealth = false;
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.health = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setMaxHealth(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setImmunity(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_addItem(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
int count = 1;
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
if (cmd.CalledArgs[1].IsInt32())
|
|
{
|
|
count = cmd.CalledArgs[1].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
LogError("<count> is invalid");
|
|
return;
|
|
}
|
|
}
|
|
Game1.player.addItemByMenuIfNecessary((Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count));
|
|
}
|
|
else
|
|
{
|
|
LogError("<item> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_addMelee(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
|
|
Game1.player.addItemByMenuIfNecessary(toAdd);
|
|
LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
|
|
}
|
|
else
|
|
{
|
|
LogError("<item> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void out_items(Command cmd)
|
|
{
|
|
for (int i = 0; i < 1000; i++)
|
|
{
|
|
try
|
|
{
|
|
Item it = new StardewValley.Object(i, 1);
|
|
Console.WriteLine(i + "| " + it.Name);
|
|
}
|
|
catch
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
static void out_melee(Command cmd)
|
|
{
|
|
Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
|
|
Console.Write("DATA\\WEAPONS: ");
|
|
foreach (var v in d)
|
|
{
|
|
Console.WriteLine(v.Key + " | " + v.Value);
|
|
}
|
|
}
|
|
|
|
static void world_downMineLevel(Command cmd)
|
|
{
|
|
Game1.nextMineLevel();
|
|
}
|
|
|
|
static void world_setMineLevel(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
|
|
}
|
|
else
|
|
{
|
|
LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void blank_command(Command cmd) { }
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#region Logging
|
|
|
|
public static void Log(object o, params object[] format)
|
|
{
|
|
Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
|
|
}
|
|
|
|
public static void LogColour(ConsoleColor c, object o, params object[] format)
|
|
{
|
|
Console.ForegroundColor = c;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogInfo(object o, params object[] format)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Yellow;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogError(object o, params object[] format)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Red;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogValueNotSpecified()
|
|
{
|
|
LogError("<value> must be specified");
|
|
}
|
|
|
|
public static void LogObjectValueNotSpecified()
|
|
{
|
|
LogError("<object> and <value> must be specified");
|
|
}
|
|
|
|
public static void LogValueInvalid()
|
|
{
|
|
LogError("<value> is invalid");
|
|
}
|
|
|
|
public static void LogObjectInvalid()
|
|
{
|
|
LogError("<object> is invalid");
|
|
}
|
|
|
|
public static void LogValueNotInt32()
|
|
{
|
|
LogError("<value> must be a whole number (Int32)");
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|