63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Input;
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namespace StardewModdingAPI
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{
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public static class Events
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{
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public delegate void BlankEventHandler();
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public static event BlankEventHandler GameLoaded = delegate { };
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public static event BlankEventHandler Initialize = delegate { };
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public static event BlankEventHandler LoadContent = delegate { };
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public static event BlankEventHandler UpdateTick = delegate { };
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public static event BlankEventHandler DrawTick = delegate { };
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public delegate void StateChanged(KeyboardState newState);
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public static event StateChanged KeyboardChanged = delegate { };
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public delegate void KeyStateChanged(Keys key);
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public static event KeyStateChanged KeyPressed = delegate { };
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public static void InvokeGameLoaded()
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{
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GameLoaded.Invoke();
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}
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public static void InvokeInitialize()
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{
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Initialize.Invoke();
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}
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public static void InvokeLoadContent()
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{
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LoadContent.Invoke();
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}
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public static void InvokeUpdateTick()
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{
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UpdateTick.Invoke();
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}
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public static void InvokeDrawTick()
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{
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DrawTick.Invoke();
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}
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public static void InvokeKeyboardChanged(KeyboardState newState)
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{
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KeyboardChanged.Invoke(newState);
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}
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public static void InvokeKeyPressed(Keys key)
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{
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KeyPressed.Invoke(key);
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}
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}
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}
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