213 lines
7.1 KiB
Bash
Executable File
213 lines
7.1 KiB
Bash
Executable File
#!/usr/bin/env bash
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#
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#
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# This is the Bash equivalent of ../windows/prepare-install-package.ps1.
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# When making changes, both scripts should be updated.
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#
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#
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##########
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## Fetch values
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##########
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# paths
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gamePath="/home/pathoschild/Stardew Valley"
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bundleModNames=("ConsoleCommands" "ErrorHandler" "SaveBackup")
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# build configuration
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buildConfig="Release"
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folders=("linux" "macOS" "windows")
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declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64")
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declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT")
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# version number
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version="$1"
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if [ $# -eq 0 ]; then
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echo "SMAPI release version (like '4.0.0'):"
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read version
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fi
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##########
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## Move to SMAPI root
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##########
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cd "`dirname "$0"`/../.."
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##########
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## Clear old build files
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##########
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echo "Clearing old builds..."
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echo "-------------------------------------------------"
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for path in bin */**/bin */**/obj; do
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echo "$path"
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rm -rf $path
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done
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echo ""
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##########
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## Compile files
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##########
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. ${0%/*}/set-smapi-version.sh "$version"
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for folder in ${folders[@]}; do
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runtime=${runtimes[$folder]}
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msbuildPlatformName=${msBuildPlatformNames[$folder]}
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echo "Compiling SMAPI for $folder..."
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
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echo ""
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echo ""
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echo "Compiling installer for $folder..."
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
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echo ""
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echo ""
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for modName in ${bundleModNames[@]}; do
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echo "Compiling $modName for $folder..."
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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echo ""
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echo ""
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done
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done
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##########
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## Prepare install package
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##########
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echo "Preparing install package..."
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echo "-------------------------------------------------"
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# init paths
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installAssets="src/SMAPI.Installer/assets"
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packagePath="bin/SMAPI installer"
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packageDevPath="bin/SMAPI installer for developers"
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# init structure
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for folder in ${folders[@]}; do
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mkdir "$packagePath/internal/$folder/bundle/smapi-internal" --parents
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done
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# copy base installer files
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for name in "install on Linux.sh" "install on macOS.command" "install on Windows.bat" "README.txt"; do
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cp "$installAssets/$name" "$packagePath"
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done
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# copy per-platform files
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for folder in ${folders[@]}; do
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runtime=${runtimes[$folder]}
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# get paths
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smapiBin="src/SMAPI/bin/$buildConfig/$runtime/publish"
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internalPath="$packagePath/internal/$folder"
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bundlePath="$internalPath/bundle"
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# installer files
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cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath"
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rm -rf "$internalPath/assets"
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# runtime config for SMAPI
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# This is identical to the one generated by the build, except that the min runtime version is
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# set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
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# minor.
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cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
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# installer DLL config
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if [ $folder == "windows" ]; then
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cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
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fi
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# bundle root files
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for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.xml" "steam_appid.txt"; do
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if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then
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name="$name.exe"
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fi
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cp "$smapiBin/$name" "$bundlePath"
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done
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# bundle i18n
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cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pathoschild.Http.Client.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.xml" "System.Net.Http.Formatting.dll"; do
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cp "$smapiBin/$name" "$bundlePath/smapi-internal"
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done
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cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
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cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
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if [ $folder == "linux" ] || [ $folder == "macOS" ]; then
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cp "$installAssets/unix-launcher.sh" "$bundlePath"
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else
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cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
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fi
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# copy .NET dependencies
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if [ $folder == "windows" ]; then
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cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
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fi
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# copy legacy .NET dependencies (remove in SMAPI 4.0.0)
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cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
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# copy bundled mods
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for modName in ${bundleModNames[@]}; do
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fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
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targetPath="$bundlePath/Mods/$modName"
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mkdir "$targetPath" --parents
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cp "$fromPath/$modName.dll" "$targetPath"
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cp "$fromPath/manifest.json" "$targetPath"
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if [ -d "$fromPath/i18n" ]; then
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cp -r "$fromPath/i18n" "$targetPath"
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fi
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done
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done
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# mark scripts executable
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for path in "install on Linux.sh" "install on macOS.command" "bundle/unix-launcher.sh"; do
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if [ -f "$packagePath/$path" ]; then
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chmod 755 "$packagePath/$path"
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fi
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done
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# split into main + for-dev folders
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cp -r "$packagePath" "$packageDevPath"
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for folder in ${folders[@]}; do
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# disable developer mode in main package
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sed --in-place --expression="s/\"DeveloperMode\": true/\"DeveloperMode\": false/" "$packagePath/internal/$folder/bundle/smapi-internal/config.json"
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# convert bundle folder into final 'install.dat' files
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for path in "$packagePath/internal/$folder" "$packageDevPath/internal/$folder"; do
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pushd "$path/bundle" > /dev/null
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zip "install.dat" * --recurse-paths --quiet
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popd > /dev/null
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mv "$path/bundle/install.dat" "$path/install.dat"
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rm -rf "$path/bundle"
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done
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done
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##########
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## Create release zips
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##########
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# rename folders
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mv "$packagePath" "bin/SMAPI $version installer"
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mv "$packageDevPath" "bin/SMAPI $version installer for developers"
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# package files
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pushd bin > /dev/null
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zip -9 "SMAPI $version installer.zip" "SMAPI $version installer" --recurse-paths --quiet
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zip -9 "SMAPI $version installer for developers.zip" "SMAPI $version installer for developers" --recurse-paths --quiet
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popd > /dev/null
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echo ""
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echo "Done! Package created in $(pwd)/bin"
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