SMAPI/StardewModdingAPI/Events/Mine.cs

14 lines
446 B
C#

using System;
namespace StardewModdingAPI.Events
{
public static class MineEvents
{
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
{
MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}
}
}