6.3 KiB
SMAPI is an open-source modding API for Stardew Valley. It takes care of loading mods into the game context, and exposes events they can use to interact with the game. It's safely installed alongside the game's executable, and doesn't change any of your game files.
Contents
For players
- How to install SMAPI & use mods
- Release notes
- Need help? Come chat on Discord or post in the support forums.
Please don't submit issues on GitHub for support questions.
For mod developers
- How to develop mods
- How to update mods
- Release notes
- SMAPI/Farmhand Discord (chat with SMAPI developers)
For SMAPI developers
This section is about compiling SMAPI itself from source. If you don't know what that means, this section isn't relevant to you; see the previous sections to use or create mods.
Compiling from source
Using an official SMAPI release is recommended for most users.
If you'd like to compile SMAPI from source, you can do that on any platform using
Visual Studio or MonoDevelop.
SMAPI uses build configuration derived from the crosswiki mod config
to detect your current OS automatically and load the correct references. Compile output will be
placed in a bin
folder at the root of the git repository.
Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
the StardewModdingAPI
project with debugging will launch SMAPI with the debugger attached, so you
can intercept errors and step through the code being executed.
Preparing a release
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
crossplatforming a SMAPI mod
for the first-time setup. For simplicity, all paths are relative to the root of the repository (the
folder containing src
).
-
Update the version number in
GlobalAssemblyInfo.cs
andConstants::Version
. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha.<timestamp>
1.0.0-alpha.20171230
beta <version>-beta.<incrementing ID>
1.0.0-beta
,1.0.0-beta.2
, <20>release <version>
1.0.0
-
In Windows:
- Rebuild the solution in Release mode.
- Rename
bin/Packaged
toSMAPI <version>
(e.g.SMAPI 1.6
). - Transfer the
SMAPI <version>
folder to Linux or Mac.
This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, since we need to set Unix file permissions that Windows won't save.
-
In Linux or Mac:
-
Rebuild the solution in Release mode.
-
Copy
bin/internal/Packaged/Mono
into theSMAPI <version>
folder. -
If you did everything right so far, you should have a folder like this:
SMAPI-1.x/ install.exe readme.txt internal/ Mono/ Mods/* Mono.Cecil.dll Newtonsoft.Json.dll StardewModdingAPI StardewModdingAPI.AssemblyRewriters.dll StardewModdingAPI.config.json StardewModdingAPI.exe StardewModdingAPI.exe.mdb steam_appid.txt System.Numerics.dll System.Runtime.Caching.dll Windows/ Mods/* Mono.Cecil.dll Newtonsoft.Json.dll StardewModdingAPI.AssemblyRewriters.dll StardewModdingAPI.config.json StardewModdingAPI.exe StardewModdingAPI.pdb StardewModdingAPI.xml steam_appid.txt
-
Open a terminal in the
SMAPI <version>
folder and runchmod 755 internal/Mono/StardewModdingAPI
. -
Copy & paste the
SMAPI <version>
folder asSMAPI <version> for developers
. -
In the
SMAPI <version>
folder, delete the following files:internal/Mono/StardewModdingAPI.config.json
internal/Windows/StardewModdingAPI.config.json
internal/Windows/StardewModdingAPI.xml
-
Compress the two folders into
SMAPI <version>.zip
andSMAPI <version> for developers.zip
.
-
Advanced usage
Configuration file
You can customise the SMAPI behaviour by editing the StardewModdingAPI.config.json
file in your
game folder. If it's missing, it'll be generated automatically next time SMAPI runs. It contains
these fields:
field | purpose |
---|---|
DeveloperMode |
Default false (except in SMAPI for developers releases). Whether to enable features intended for mod developers. Currently this only makes TRACE -level messages appear in the console. |
CheckForUpdates |
Default true . Whether SMAPI should check for a newer version when you load the game. If a new version is available, a small message will appear in the console. This doesn't affect the load time even if your connection is offline or slow, because it happens in the background. |
Command-line arguments
SMAPI recognises the following command-line arguments. These are intended for internal use and may change without warning.
argument | purpose |
---|---|
--no-terminal |
SMAPI won't write anything to the console window. (Messages will still be written to the log file.) |