284 lines
14 KiB
XML
284 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>StardewModdingAPI</RootNamespace>
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<AssemblyName>StardewModdingAPI</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<TargetFrameworkProfile />
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<PlatformTarget>x86</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<UseVSHostingProcess>true</UseVSHostingProcess>
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<Optimize>false</Optimize>
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<OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath>
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<DocumentationFile>$(SolutionDir)\..\bin\Debug\SMAPI\StardewModdingAPI.xml</DocumentationFile>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<PlatformTarget>x86</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath>
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<DocumentationFile>$(SolutionDir)\..\bin\Debug\SMAPI\StardewModdingAPI.xml</DocumentationFile>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Management" Condition="$(OS) == 'Windows_NT'" />
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<Reference Include="System.Numerics">
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<Private>True</Private>
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</Reference>
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<Reference Include="System.Runtime.Caching">
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<Private>True</Private>
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</Reference>
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<Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\GlobalAssemblyInfo.cs">
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<Link>Properties\GlobalAssemblyInfo.cs</Link>
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</Compile>
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<Compile Include="Command.cs" />
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<Compile Include="Events\ContentEvents.cs" />
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<Compile Include="Events\EventArgsValueChanged.cs" />
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<Compile Include="Framework\Command.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Constants.cs" />
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<Compile Include="Events\ControlEvents.cs" />
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<Compile Include="Events\EventArgsCommand.cs" />
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<Compile Include="Events\EventArgsClickableMenuChanged.cs" />
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<Compile Include="Events\EventArgsClickableMenuClosed.cs" />
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<Compile Include="Events\EventArgsControllerButtonPressed.cs" />
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<Compile Include="Events\EventArgsControllerButtonReleased.cs" />
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<Compile Include="Events\EventArgsControllerTriggerPressed.cs" />
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<Compile Include="Events\EventArgsControllerTriggerReleased.cs" />
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<Compile Include="Events\EventArgsCurrentLocationChanged.cs" />
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<Compile Include="Events\EventArgsFarmerChanged.cs" />
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<Compile Include="Events\EventArgsGameLocationsChanged.cs" />
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<Compile Include="Events\EventArgsIntChanged.cs" />
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<Compile Include="Events\EventArgsInventoryChanged.cs" />
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<Compile Include="Events\EventArgsKeyboardStateChanged.cs" />
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<Compile Include="Events\EventArgsKeyPressed.cs" />
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<Compile Include="Events\EventArgsLevelUp.cs" />
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<Compile Include="Events\EventArgsLoadedGameChanged.cs" />
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<Compile Include="Events\EventArgsLocationObjectsChanged.cs" />
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<Compile Include="Events\EventArgsMineLevelChanged.cs" />
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<Compile Include="Events\EventArgsMouseStateChanged.cs" />
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<Compile Include="Events\EventArgsNewDay.cs" />
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<Compile Include="Events\EventArgsStringChanged.cs" />
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<Compile Include="Events\GameEvents.cs" />
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<Compile Include="Events\GraphicsEvents.cs" />
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<Compile Include="Framework\AssemblyDefinitionResolver.cs" />
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<Compile Include="Framework\AssemblyParseResult.cs" />
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<Compile Include="Framework\CommandManager.cs" />
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<Compile Include="Framework\Content\ContentEventData.cs" />
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<Compile Include="Framework\Content\ContentEventHelper.cs" />
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<Compile Include="Framework\Content\ContentEventHelperForDictionary.cs" />
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<Compile Include="Framework\Content\ContentEventHelperForImage.cs" />
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<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
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<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
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<Compile Include="Framework\CommandHelper.cs" />
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<Compile Include="Framework\Models\ModCompatibilityType.cs" />
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<Compile Include="Framework\Models\SConfig.cs" />
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<Compile Include="Framework\Reflection\PrivateProperty.cs" />
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<Compile Include="Framework\RequestExitDelegate.cs" />
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<Compile Include="Framework\SContentManager.cs" />
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<Compile Include="Framework\Serialisation\JsonHelper.cs" />
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<Compile Include="Framework\Serialisation\SelectiveStringEnumConverter.cs" />
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<Compile Include="Framework\Serialisation\SemanticVersionConverter.cs" />
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<Compile Include="ICommandHelper.cs" />
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<Compile Include="IContentEventData.cs" />
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<Compile Include="IContentEventHelper.cs" />
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<Compile Include="IContentEventHelperForDictionary.cs" />
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<Compile Include="IContentEventHelperForImage.cs" />
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<Compile Include="IModRegistry.cs" />
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<Compile Include="Events\LocationEvents.cs" />
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<Compile Include="Events\MenuEvents.cs" />
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<Compile Include="Events\MineEvents.cs" />
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<Compile Include="Events\PlayerEvents.cs" />
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<Compile Include="Events\SaveEvents.cs" />
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<Compile Include="Events\TimeEvents.cs" />
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<Compile Include="Framework\DeprecationLevel.cs" />
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<Compile Include="Framework\DeprecationManager.cs" />
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<Compile Include="Framework\InternalExtensions.cs" />
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<Compile Include="Framework\Models\ModCompatibility.cs" />
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<Compile Include="Framework\AssemblyLoader.cs" />
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<Compile Include="Framework\Reflection\CacheEntry.cs" />
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<Compile Include="Framework\Reflection\PrivateField.cs" />
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<Compile Include="Framework\Reflection\PrivateMethod.cs" />
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<Compile Include="Framework\Reflection\ReflectionHelper.cs" />
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<Compile Include="IManifest.cs" />
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<Compile Include="IMod.cs" />
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<Compile Include="IModHelper.cs" />
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<Compile Include="Framework\Logging\LogFileManager.cs" />
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<Compile Include="IPrivateProperty.cs" />
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<Compile Include="ISemanticVersion.cs" />
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<Compile Include="LogLevel.cs" />
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<Compile Include="Framework\ModRegistry.cs" />
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<Compile Include="Framework\UpdateHelper.cs" />
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<Compile Include="Framework\Models\GitRelease.cs" />
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<Compile Include="IMonitor.cs" />
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<Compile Include="Events\ChangeType.cs" />
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<Compile Include="Events\ItemStackChange.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Framework\Monitor.cs" />
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<Compile Include="Framework\Manifest.cs" />
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<Compile Include="Mod.cs" />
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<Compile Include="Framework\ModHelper.cs" />
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<Compile Include="PatchMode.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Framework\SGame.cs" />
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<Compile Include="IPrivateField.cs" />
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<Compile Include="IPrivateMethod.cs" />
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<Compile Include="IReflectionHelper.cs" />
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<Compile Include="SemanticVersion.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config">
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<SubType>Designer</SubType>
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</None>
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<None Include="packages.config">
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<SubType>Designer</SubType>
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</None>
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<Content Include="StardewModdingAPI.config.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<None Include="unix-launcher.sh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Content Include="icon.ico" />
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<Content Include="steam_appid.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.5">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\StardewModdingAPI.AssemblyRewriters\StardewModdingAPI.AssemblyRewriters.csproj">
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<Project>{10db0676-9fc1-4771-a2c8-e2519f091e49}</Project>
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<Name>StardewModdingAPI.AssemblyRewriters</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(SolutionDir)\crossplatform.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Target Name="BeforeBuild">
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
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</Target>
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<!-- copy files into game directory and enable debugging (only in debug mode) -->
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<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe.mdb" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
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</Target>
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<!-- launch SMAPI on debug -->
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<PropertyGroup Condition="$(Configuration) == 'Debug'">
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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</PropertyGroup>
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<!-- Somehow this makes Visual Studio for Mac recognise the previous section. -->
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<!-- Nobody knows why. -->
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
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</Project>
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