36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using StardewModdingAPI.Inheritance;
|
|
using StardewValley;
|
|
|
|
namespace StardewModdingAPI.Events
|
|
{
|
|
public static class PlayerEvents
|
|
{
|
|
public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
|
|
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
|
|
public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
|
|
public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
|
|
|
|
public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
|
|
{
|
|
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
|
|
}
|
|
|
|
public static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
|
|
{
|
|
InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
|
|
}
|
|
|
|
public static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
|
|
{
|
|
LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
|
|
}
|
|
|
|
public static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
|
|
{
|
|
LoadedGame.Invoke(null, loaded);
|
|
}
|
|
}
|
|
}
|