72 lines
4.2 KiB
XML
72 lines
4.2 KiB
XML
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="find-game-folder.targets" />
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<!--set properties -->
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<PropertyGroup>
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<Version>3.2.0</Version>
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<Product>SMAPI</Product>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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</PropertyGroup>
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
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</Target>
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<!-- copy files into game directory and enable debugging -->
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<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
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<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
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</Target>
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<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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<ItemGroup>
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<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
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</ItemGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
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<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
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</Target>
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<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
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<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
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</Target>
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<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<!-- common build settings -->
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<PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<!-- launch SMAPI through Visual Studio -->
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<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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</PropertyGroup>
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<!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. -->
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
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</Project>
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