272 lines
8.2 KiB
C#
272 lines
8.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using StardewModdingAPI.Inheritance;
|
|
using StardewValley;
|
|
using StardewValley.Menus;
|
|
using Object = StardewValley.Object;
|
|
|
|
namespace StardewModdingAPI.Events
|
|
{
|
|
public class EventArgsKeyboardStateChanged : EventArgs
|
|
{
|
|
public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
|
|
{
|
|
NewState = newState;
|
|
NewState = newState;
|
|
}
|
|
|
|
public KeyboardState NewState { get; private set; }
|
|
public KeyboardState PriorState { get; private set; }
|
|
}
|
|
|
|
public class EventArgsKeyPressed : EventArgs
|
|
{
|
|
public EventArgsKeyPressed(Keys keyPressed)
|
|
{
|
|
KeyPressed = keyPressed;
|
|
}
|
|
|
|
public Keys KeyPressed { get; private set; }
|
|
}
|
|
|
|
public class EventArgsControllerButtonPressed : EventArgs
|
|
{
|
|
public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
|
|
{
|
|
PlayerIndex = playerIndex;
|
|
ButtonPressed = buttonPressed;
|
|
}
|
|
|
|
public PlayerIndex PlayerIndex { get; private set; }
|
|
public Buttons ButtonPressed { get; private set; }
|
|
}
|
|
|
|
public class EventArgsControllerButtonReleased : EventArgs
|
|
{
|
|
public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
|
|
{
|
|
PlayerIndex = playerIndex;
|
|
ButtonReleased = buttonReleased;
|
|
}
|
|
|
|
public PlayerIndex PlayerIndex { get; private set; }
|
|
public Buttons ButtonReleased { get; private set; }
|
|
}
|
|
|
|
public class EventArgsControllerTriggerPressed : EventArgs
|
|
{
|
|
public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value)
|
|
{
|
|
PlayerIndex = playerIndex;
|
|
ButtonPressed = buttonPressed;
|
|
Value = value;
|
|
}
|
|
|
|
public PlayerIndex PlayerIndex { get; private set; }
|
|
public Buttons ButtonPressed { get; private set; }
|
|
public float Value { get; private set; }
|
|
}
|
|
|
|
public class EventArgsControllerTriggerReleased : EventArgs
|
|
{
|
|
public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
|
|
{
|
|
PlayerIndex = playerIndex;
|
|
ButtonReleased = buttonReleased;
|
|
Value = value;
|
|
}
|
|
|
|
public PlayerIndex PlayerIndex { get; private set; }
|
|
public Buttons ButtonReleased { get; private set; }
|
|
public float Value { get; private set; }
|
|
}
|
|
|
|
public class EventArgsMouseStateChanged : EventArgs
|
|
{
|
|
public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
|
|
{
|
|
NewState = newState;
|
|
NewState = newState;
|
|
}
|
|
|
|
public MouseState NewState { get; private set; }
|
|
public MouseState PriorState { get; private set; }
|
|
}
|
|
|
|
public class EventArgsClickableMenuChanged : EventArgs
|
|
{
|
|
public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
|
|
{
|
|
NewMenu = newMenu;
|
|
PriorMenu = priorMenu;
|
|
}
|
|
|
|
public IClickableMenu NewMenu { get; private set; }
|
|
public IClickableMenu PriorMenu { get; private set; }
|
|
}
|
|
|
|
public class EventArgsClickableMenuClosed : EventArgs
|
|
{
|
|
public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
|
|
{
|
|
PriorMenu = priorMenu;
|
|
}
|
|
|
|
public IClickableMenu PriorMenu { get; private set; }
|
|
}
|
|
|
|
public class EventArgsGameLocationsChanged : EventArgs
|
|
{
|
|
public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
|
|
{
|
|
NewLocations = newLocations;
|
|
}
|
|
|
|
public List<GameLocation> NewLocations { get; private set; }
|
|
}
|
|
|
|
public class EventArgsMineLevelChanged : EventArgs
|
|
{
|
|
public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
|
|
{
|
|
PreviousMineLevel = previousMineLevel;
|
|
CurrentMineLevel = currentMineLevel;
|
|
}
|
|
|
|
public int PreviousMineLevel { get; private set; }
|
|
public int CurrentMineLevel { get; private set; }
|
|
}
|
|
|
|
public class EventArgsLocationObjectsChanged : EventArgs
|
|
{
|
|
public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
|
|
{
|
|
NewObjects = newObjects;
|
|
}
|
|
|
|
public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
|
|
}
|
|
|
|
public class EventArgsCurrentLocationChanged : EventArgs
|
|
{
|
|
public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
|
|
{
|
|
NewLocation = newLocation;
|
|
PriorLocation = priorLocation;
|
|
}
|
|
|
|
public GameLocation NewLocation { get; private set; }
|
|
public GameLocation PriorLocation { get; private set; }
|
|
}
|
|
|
|
public class EventArgsFarmerChanged : EventArgs
|
|
{
|
|
public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
|
|
{
|
|
NewFarmer = NewFarmer;
|
|
PriorFarmer = PriorFarmer;
|
|
}
|
|
|
|
public Farmer NewFarmer { get; }
|
|
public Farmer PriorFarmer { get; }
|
|
}
|
|
|
|
public class EventArgsInventoryChanged : EventArgs
|
|
{
|
|
public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
|
|
{
|
|
Inventory = inventory;
|
|
Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
|
|
Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
|
|
QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
|
|
}
|
|
|
|
public List<Item> Inventory { get; private set; }
|
|
public List<ItemStackChange> Added { get; private set; }
|
|
public List<ItemStackChange> Removed { get; private set; }
|
|
public List<ItemStackChange> QuantityChanged { get; private set; }
|
|
}
|
|
|
|
public class EventArgsLevelUp : EventArgs
|
|
{
|
|
public enum LevelType
|
|
{
|
|
Combat,
|
|
Farming,
|
|
Fishing,
|
|
Foraging,
|
|
Mining,
|
|
Luck
|
|
}
|
|
|
|
public EventArgsLevelUp(LevelType type, int newLevel)
|
|
{
|
|
Type = type;
|
|
NewLevel = newLevel;
|
|
}
|
|
|
|
public LevelType Type { get; private set; }
|
|
public int NewLevel { get; private set; }
|
|
}
|
|
|
|
public class EventArgsIntChanged : EventArgs
|
|
{
|
|
public EventArgsIntChanged(int priorInt, int newInt)
|
|
{
|
|
NewInt = NewInt;
|
|
PriorInt = PriorInt;
|
|
}
|
|
|
|
public int NewInt { get; }
|
|
public int PriorInt { get; }
|
|
}
|
|
|
|
public class EventArgsStringChanged : EventArgs
|
|
{
|
|
public EventArgsStringChanged(string priorString, string newString)
|
|
{
|
|
NewString = newString;
|
|
PriorString = priorString;
|
|
}
|
|
|
|
public string NewString { get; private set; }
|
|
public string PriorString { get; private set; }
|
|
}
|
|
|
|
public class EventArgsLoadedGameChanged : EventArgs
|
|
{
|
|
public EventArgsLoadedGameChanged(bool loadedGame)
|
|
{
|
|
LoadedGame = loadedGame;
|
|
}
|
|
|
|
public bool LoadedGame { get; private set; }
|
|
}
|
|
|
|
public class EventArgsNewDay : EventArgs
|
|
{
|
|
public EventArgsNewDay(int prevDay, int curDay, bool newDay)
|
|
{
|
|
PreviousDay = prevDay;
|
|
CurrentDay = curDay;
|
|
IsNewDay = newDay;
|
|
}
|
|
|
|
public int PreviousDay { get; private set; }
|
|
public int CurrentDay { get; private set; }
|
|
public bool IsNewDay { get; private set; }
|
|
}
|
|
|
|
public class EventArgsCommand : EventArgs
|
|
{
|
|
public EventArgsCommand(Command command)
|
|
{
|
|
Command = command;
|
|
}
|
|
|
|
public Command Command { get; private set; }
|
|
}
|
|
} |