SMAPI/release-notes.md

18 KiB

Release notes

1.13

See log.

For players:

  • SMAPI now has better draw error recovery and detects when the error is irrecoverable.
  • SMAPI now remembers if your game crashed and offers help next time you relaunch.
  • Fixed installer finding redundant game paths on Linux.

For mod developers:

  • Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. More detailed logging can be enabled by setting VerboseLogging: true in StardewModdingAPI.config.json.
  • Added debug console command to TrainerMod which lets you pass debug commands to the game (e.g. debug warp FarmHouse 1 1 warps the player to the farmhouse).
  • Added a warning for mods that don't set the UniqueID manifest field, which will be required in SMAPI 2.0.
  • Mods now implement IDisposable to let them release any unmanaged resources.
  • Deprecated GameEvents.GameLoaded and GameEvents.FirstUpdateTick, since any logic in the mod's Entry method will happen after the game is loaded.

1.12

See log.

For players:

  • The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found.
  • Fixed mod draw errors breaking the game.
  • Fixed mods on Linux/Mac no longer working after the game saves.
  • Fixed libgdiplus DLL-not-found errors on Linux/Mac when mods read PNG files.
  • Adopted pufferchick.

For mod developers:

  • Unknown mod manifest fields are now stored in IManifest::ExtraFields.
  • The content API now defaults to ContentSource.ModFolder.
  • Fixed content API error when loading a PNG during early game init (e.g. in mod's Entry).
  • Fixed content API error when loading an XNB from the mod folder on Mac.

1.11

See log.

For players:

  • SMAPI now detects issues in ObjectInformation.xnb files caused by outdated XNB mods.
  • Errors when loading a save are now shown in the SMAPI console.
  • Improved console logging performance.
  • Fixed errors during game update causing the game to hang.
  • Fixed errors due to mod events triggering during game save in Stardew Valley 1.2.

For mod developers:

  • Added a content API which loads custom textures/maps/data from the mod's folder (.xnb or .png format) or game content.
  • Console.Out messages are now written to the log file.
  • Monitor.ExitGameImmediately now aborts SMAPI initialisation and events more quickly.

1.10

See log.

For players:

  • Updated to Stardew Valley 1.2.
  • Added logic to rewrite many mods for compatibility with game updates, though some mods may still need an update.
  • Fixed SEHException errors affecting some players.
  • Fixed issue where SMAPI didn't unlock some files on exit.
  • Fixed rare issue where the installer would crash trying to delete a bundled mod from %appdata%.
  • Improved TrainerMod commands:
    • Added world_setyear to change the current year.
    • Replaced player_addmelee with player_addweapon with support for non-melee weapons.

For mod developers:

  • Mods are now initialised after the Initialize/LoadContent phase, which means the GameEvents.Initialize and GameEvents.LoadContent events are deprecated. You can move any logic in those methods to your mod's Entry method.
  • Added IsBetween and string overloads to the ISemanticVersion methods.
  • Fixed mouse-changed event never updating prior mouse position.
  • Fixed monitor.ExitGameImmediately not working correctly.
  • Fixed Constants.SaveFolderName not set for a new game until the save is created.

1.9

See log.

For players:

  • SMAPI now detects incompatible mods and disables them before they cause problems.
  • SMAPI now allows mods nested into an otherwise empty parent folder (like Mods\ModName-1.0\ModName\manifest.json), since that's a common default behaviour when unpacking mods.
  • The installer now detects if you need to update .NET Framework before installing SMAPI.
  • The installer now detects if you need to run the game at least once (to let it perform first-time setup) before installing SMAPI.
  • The installer on Linux now finds games installed to ~/.steam/steam/steamapps/common/Stardew Valley too.
  • The installer now removes old SMAPI logs to prevent confusion.
  • The console now has simpler error messages.
  • The console now has improved command handling & feedback.
  • The console no longer shows the game's debug output (unless you use a SMAPI for developers build).
  • Fixed the game-needs-an-update error not pausing before exit.
  • Fixed installer errors for some players when deleting files.
  • Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
  • Fixed installer not recognising Linux/Mac paths starting with ~/ or containing an escaped space.
  • Fixed TrainerMod letting you add invalid items which may crash the game.
  • Fixed TrainerMod's world_downminelevel command not working.
  • Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
  • Fixed errors in mods' console command handlers crashing the game.

For mod developers:

  • Added a simpler API for console commands (see helper.ConsoleCommands).
  • Added TimeEvents.AfterDayStarted event triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed).
  • Added ContentEvents.AfterLocaleChanged event triggered when the player changes the content language (for the upcoming Stardew Valley 1.2).
  • Added SaveEvents.AfterReturnToTitle event triggered when the player returns to the title screen (for the upcoming Stardew Valley 1.2).
  • Added helper.Reflection.GetPrivateProperty method.
  • Added a --log-path argument to specify the SMAPI log path during testing.
  • SMAPI now writes XNA input enums (Buttons and Keys) to JSON as strings automatically, so mods no longer need to add a StringEnumConverter themselves for those.
  • The SMAPI log now has a simpler filename.
  • The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.
  • The SMAPI log now always uses \r\n line endings to simplify crossplatform viewing.
  • Fixed SaveEvents.AfterLoad being raised during the new-game intro before the player is initialised.
  • Fixed SMAPI not recognising Mod instances that don't subclass Mod directly.
  • Several obsolete APIs have been removed (see deprecation guide), and all notice-level deprecations have been increased to info.
  • Removed the experimental IConfigFile.

For SMAPI developers:

  • Added support for debugging SMAPI on Linux/Mac if supported by the editor.

1.8

See log.

For players:

  • Mods no longer generate .cache subfolders.
  • Fixed multiple issues where mods failed during assembly loading.
  • Tweaked install package to reduce confusion.

For mod developers:

  • The SemanticVersion constructor now accepts a string version.
  • Increased deprecation level for Extensions to pending removal.
  • Warning: Assembly.GetExecutingAssembly().Location will no longer reliably return a valid path, because mod assemblies are loaded from memory when rewritten for compatibility. This approach has been discouraged since SMAPI 1.3; use helper.DirectoryPath instead.

For SMAPI developers:

  • Rewrote assembly loading from the ground up. The new implementation...
    • is much simpler;
    • eliminates the .cache folders by loading rewritten assemblies from memory;
    • ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
    • improves dependent assembly resolution;
    • no longer loads DLLs if they're not referenced;
    • reduces log verbosity.

1.7

See log.

For players:

  • The console now shows the folder path where mods should be added.
  • The console now shows deprecation warnings after the list of loaded mods (instead of intermingled).

For mod developers:

  • Added a mod registry which provides metadata about loaded mods.
  • The Entry(…) method is now deferred until all mods are loaded.
  • Fixed SaveEvents.BeforeSave and .AfterSave not triggering on days when the player shipped something.
  • Fixed PlayerEvents.LoadedGame and SaveEvents.AfterLoad being fired before the world finishes initialising.
  • Fixed some LocationEvents, PlayerEvents, and TimeEvents being fired during game startup.
  • Increased deprecation levels for SObject, LogWriter (not Log), and Mod.Entry(ModHelper) (not Mod.Entry(IModHelper)) to pending removal. Increased deprecation levels for Mod.PerSaveConfigFolder, Mod.PerSaveConfigPath, and Version.VersionString to info.

1.6

See log.

For players:

  • Added console commands to open the game/data folders.
  • Updated list of incompatible mods.
  • Fixed config.json values being duplicated in some cases.
  • Fixed some Linux users not being able to launch SMAPI from Steam.
  • Fixed the installer not finding custom install paths on 32-bit Windows.
  • Fixed error when loading a mod which was released with a .cache folder for a different platform.
  • Fixed error when the console doesn't support colour.
  • Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.

For mod developers:

  • Added three events: SaveEvents.BeforeSave, SaveEvents.AfterSave, and SaveEvents.AfterLoad.
  • Deprecated three events:
    • TimeEvents.OnNewDay is unreliable; use TimeEvents.DayOfMonthChanged or SaveEvents instead.
    • PlayerEvents.LoadedGame is replaced by SaveEvents.AfterLoad.
    • PlayerEvents.FarmerChanged serves no purpose.

For SMAPI developers:

  • Added support for specifying a lower bound in mod incompatibility data.
  • Added support for custom incompatible-mod error text.
  • Fixed issue where TrainerMod used older logic to detect the game path.

1.5

See log.

For players:

  • Added an option to disable update checks.
  • SMAPI will now show a friendly error with update links when you try to use a known incompatible mod version.
  • Fixed an error when a mod uses the new reflection API on a missing field or method.
  • Fixed an issue where mods weren't notified of a menu change if it changed while SMAPI was still notifying mods of the previous change.

For developers:

  • Deprecated Version in favour of SemanticVersion.
    This new implementation is semver 2.0-compliant, introduces NewerThan(version) and OlderThan(version) convenience methods, adds support for parsing a version string into a SemanticVersion, and fixes various bugs with the former implementation. This also replaces Manifest with IManifest.
  • Increased deprecation levels for SObject, Extensions, LogWriter (not Log), SPlayer, and Mod.Entry(ModHelper) (not Mod.Entry(IModHelper)).

1.4

See log.

For players:

  • SMAPI will now prevent mods from crashing your game with menu errors.
  • The installer will now automatically detect most custom install paths.
  • The installer will now automatically clean up old SMAPI files.
  • Each mod now has its own .cache folder, so removing the mod won't leave orphaned cache files behind.
  • Improved installer wording to reduce confusion.
  • Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
  • Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.
  • Fixed the SMAPI console not being shown on Linux and Mac.

For developers:

  • Added a reflection API (via helper.Reflection) that simplifies robust access to the game's private fields and methods.
  • Added a searchable list_items console command to replace the out_items, out_melee, and out_rings commands.
  • Added TypeLoadException details when intercepted by SMAPI.
  • Fixed an issue where you couldn't debug into an assembly because it was copied into the .cache directory. That will now only happen if necessary.

1.3

See log.

For players:

  • You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac).
  • Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer.

1.2

See log.

For players:

  • Fixed compatibility with some older mods.
  • Fixed mod errors in most event handlers crashing the game.
  • Fixed mod errors in some event handlers preventing other mods from receiving the same event.
  • Fixed game crashing on startup with an audio error for some players.

For developers:

  • Improved logging to show ReflectionTypeLoadException details when it's caught by SMAPI.

1.1

See log.

For players:

  • Fixed console exiting immediately when some exceptions occur.
  • Fixed an error in 1.0 when mod uses config.json but the file doesn't exist.
  • Fixed critical errors being saved to a separate log file.
  • Fixed compatibility with some older mods.1.1.1
  • Fixed race condition where some mods would sometimes crash because the game wasn't ready yet.1.1.1

For developers:

  • Added new logging interface:
    • easier to use;
    • supports trace logs (written to the log file, but hidden in the console by default);
    • messages are now listed in order;
    • messages now show which mod logged them;
    • more consistent and intuitive console color scheme.
  • Added optional MinimumApiVersion to manifest.json.
  • Added emergency interrupt feature for dangerous mods.
  • Fixed deprecation warnings being repeated if the mod can't be identified.1.1.1

1.0

See log.

For players:

  • Added support for Linux and Mac.
  • Added installer to automate adding & removing SMAPI.
  • Added background update check on launch.
  • Fixed missing steam_appid.txt file.
  • Fixed some mod UIs disappearing at a non-default zoom level for some users.
  • Removed undocumented support for mods in AppData folder (breaking change).
  • Removed F2 debug mode.

For mod developers:

  • Added deprecation warnings.
  • Added OS version to log.
  • Added zoom-adjusted mouse position to mouse-changed event arguments.
  • Added SMAPI code documentation.
  • Switched to semantic versioning.
  • Fixed mod versions not shown correctly in the log.
  • Fixed misspelled field in manifest.json schema.
  • Fixed some events getting wrong data.
  • Simplified log output.

For SMAPI developers:

  • Simplified compiling from source.
  • Formalised release process and added automated build packaging.
  • Removed obsolete and unfinished code.
  • Internal cleanup & refactoring.

0.x

  • 0.40.1.1 (2016-09-30, log)

    • Added support for Stardew Valley 1.1.
  • 0.40.0 (2016-04-05, log)

    • Fixed an error that ocurred during minigames.
  • 0.39.7 (2016-04-04, log)

    • Added 'no check' graphics events that are triggered regardless of game's if checks.
  • 0.39.6 (2016-04-01, log)

    • Added game & SMAPI versions to log.
    • Fixed conflict in graphics tick events.
    • Bug fixes.
  • 0.39.5 (2016-03-30, log)

  • 0.39.4 (2016-03-29, log)

  • 0.39.3 (2016-03-28, log)

  • 0.39.2 (2016-03-23, log)

  • 0.39.1 (2016-03-23, log)

  • 0.38.8 (2016-03-23, log)

  • 0.38.7 (2016-03-23, log)

  • 0.38.6 (2016-03-22, log)

  • 0.38.5 (2016-03-22, log)

  • 0.38.4 (2016-03-21, log)

  • 0.38.3 (2016-03-21, log)

  • 0.38.2 (2016-03-21, log)

  • 0.38.0 (2016-03-20, log)

  • 0.38.1 (2016-03-20, log)

  • 0.37.3 (2016-03-08, log)

  • 0.37.2 (2016-03-07, log)

  • 0.37.1 (2016-03-06, log)

  • 0.36 (2016-03-04, log)

  • 0.37 (2016-03-04, log)

  • 0.35 (2016-03-02, log)

  • 0.34 (2016-03-02, log)

  • 0.33 (2016-03-02, log)

  • 0.32 (2016-03-02, log)

  • 0.31 (2016-03-02, log)

  • 0.3 (2016-03-01, log)

  • 0.2 (2016-02-29, log

  • 0.1 (2016-02-28)