1069 lines
66 KiB
XML
1069 lines
66 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidKeyStore>true</AndroidKeyStore>
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<AndroidSigningKeyStore>D:\Games\Stardew Valley\Android\SMDroid\ModLoader\modloader.keystore</AndroidSigningKeyStore>
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<AndroidSigningStorePass>ZaneYork</AndroidSigningStorePass>
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<AndroidSigningKeyAlias>keystore.alias</AndroidSigningKeyAlias>
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<AndroidSigningKeyPass>ZaneYork</AndroidSigningKeyPass>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;ANDROID HAVE_LINQ PORTABLE40</DefineConstants>
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<Compile Include="SMAPI\Framework\Utilities\ContextHash.cs" />
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<Compile Include="SMAPI\Framework\Utilities\Countdown.cs" />
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<Compile Include="SMAPI\Framework\WatcherCore.cs" />
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<Compile Include="SMAPI\GamePlatform.cs" />
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<Compile Include="SMAPI\IAssetData.cs" />
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<Compile Include="SMAPI\IAssetDataForDictionary.cs" />
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<Compile Include="SMAPI\IAssetDataForImage.cs" />
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<Compile Include="SMAPI\IAssetEditor.cs" />
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<Compile Include="SMAPI\IAssetInfo.cs" />
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<Compile Include="SMAPI\IAssetLoader.cs" />
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<Compile Include="SMAPI\ICommandHelper.cs" />
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<Compile Include="SMAPI\IContentHelper.cs" />
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<Compile Include="SMAPI\IContentPack.cs" />
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<Compile Include="SMAPI\IContentPackHelper.cs" />
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<Compile Include="SMAPI\ICursorPosition.cs" />
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<Compile Include="SMAPI\IDataHelper.cs" />
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<Compile Include="SMAPI\IInputHelper.cs" />
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<Compile Include="SMAPI\IMod.cs" />
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<Compile Include="SMAPI\IModHelper.cs" />
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<Compile Include="SMAPI\IModInfo.cs" />
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<Compile Include="SMAPI\IModLinked.cs" />
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<Compile Include="SMAPI\IModRegistry.cs" />
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<Compile Include="SMAPI\IMonitor.cs" />
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<Compile Include="SMAPI\IMultiplayerHelper.cs" />
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<Compile Include="SMAPI\IMultiplayerPeer.cs" />
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<Compile Include="SMAPI\IMultiplayerPeerMod.cs" />
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<Compile Include="SMAPI\Internal\ConsoleWriting\ColorfulConsoleWriter.cs" />
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<Compile Include="SMAPI\Internal\ConsoleWriting\LogLevel.cs" />
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<Compile Include="SMAPI\Internal\ConsoleWriting\MonitorColorScheme.cs" />
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<Compile Include="SMAPI\Internal\EnvironmentUtility.cs" />
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<Compile Include="SMAPI\Internal\Platform.cs" />
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<Compile Include="SMAPI\IReflectedField.cs" />
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<Compile Include="SMAPI\IReflectedMethod.cs" />
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<Compile Include="SMAPI\IReflectedProperty.cs" />
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<Compile Include="SMAPI\IReflectionHelper.cs" />
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<Compile Include="SMAPI\ITranslationHelper.cs" />
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<Compile Include="SMAPI\LogLevel.cs" />
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<Compile Include="SMAPI\Metadata\CoreAssetPropagator.cs" />
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<Compile Include="SMAPI\Metadata\InstructionMetadata.cs" />
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<Compile Include="SMAPI\Mod.cs" />
|
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<Compile Include="SMAPI\Patches\DialogueErrorPatch.cs" />
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<Compile Include="SMAPI\Patches\LoadForNewGamePatch.cs" />
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<Compile Include="SMAPI\Patches\ObjectErrorPatch.cs" />
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<Compile Include="SMAPI\PatchMode.cs" />
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<Compile Include="SMAPI\Program.cs" />
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<Compile Include="SMAPI\SButton.cs" />
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<Compile Include="SMAPI\SemanticVersion.cs" />
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<Compile Include="SMAPI\Toolkit\CoreInterfaces\IManifest.cs" />
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<Compile Include="SMAPI\Toolkit\CoreInterfaces\IManifestContentPackFor.cs" />
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<Compile Include="SMAPI\Toolkit\CoreInterfaces\IManifestDependency.cs" />
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<Compile Include="SMAPI\Toolkit\CoreInterfaces\ISemanticVersion.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\MetadataModel.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModDatabase.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModDataField.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModDataFieldKey.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModDataModel.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModDataRecord.cs" />
|
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModDataRecordVersionedFields.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModStatus.cs" />
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<Compile Include="SMAPI\Toolkit\Framework\ModData\ModWarning.cs" />
|
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<Compile Include="SMAPI\Toolkit\Framework\ModScanning\ModFolder.cs" />
|
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<Compile Include="SMAPI\Toolkit\Framework\ModScanning\ModScanner.cs" />
|
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<Compile Include="SMAPI\Toolkit\Framework\UpdateData\ModRepositoryKey.cs" />
|
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<Compile Include="SMAPI\Toolkit\Framework\UpdateData\UpdateKey.cs" />
|
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<Compile Include="SMAPI\Toolkit\ModToolkit.cs" />
|
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<Compile Include="SMAPI\Toolkit\SemanticVersion.cs" />
|
|
<Compile Include="SMAPI\Toolkit\Serialisation\Converters\ManifestContentPackForConverter.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\Converters\ManifestDependencyArrayConverter.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\Converters\SemanticVersionConverter.cs" />
|
|
<Compile Include="SMAPI\Toolkit\Serialisation\Converters\SimpleReadOnlyConverter.cs" />
|
|
<Compile Include="SMAPI\Toolkit\Serialisation\InternalExtensions.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\JsonHelper.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\Models\Manifest.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\Models\ManifestContentPackFor.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\Models\ManifestDependency.cs" />
|
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<Compile Include="SMAPI\Toolkit\Serialisation\SParseException.cs" />
|
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<Compile Include="SMAPI\Toolkit\Utilities\FileUtilities.cs" />
|
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<Compile Include="SMAPI\Toolkit\Utilities\PathUtilities.cs" />
|
|
<Compile Include="SMAPI\Translation.cs" />
|
|
<Compile Include="SMAPI\Utilities\SDate.cs" />
|
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<Compile Include="MainApplication.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Mono\Cecil\Pdb\Microsoft.Cci.Pdb\LICENSE" />
|
|
<None Include="Newtonsoft.Json\Dynamic.snk" />
|
|
<None Include="Newtonsoft.Json\Newtonsoft.Json.ruleset" />
|
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<None Include="Resources\AboutResources.txt" />
|
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<None Include="Assets\AboutAssets.txt" />
|
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<AndroidResource Include="Resources\Drawable\Splash.png">
|
|
<SubType>Designer</SubType>
|
|
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
|
|
</AndroidResource>
|
|
<AndroidResource Include="Resources\Raw\SMDroidFiles.zip" />
|
|
</ItemGroup>
|
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<ItemGroup>
|
|
<AndroidResource Include="Resources\Values\Strings.xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AndroidResource Include="Resources\Drawable\icon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AndroidResource Include="Resources\Values\Styles.xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<MonoGameContentReference Include="Content\Content.mgcb" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Properties\AndroidManifest.xml">
|
|
<SubType>Designer</SubType>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AndroidResource Include="Resources\Layout\layout_main.axml">
|
|
<SubType>Designer</SubType>
|
|
</AndroidResource>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AndroidResource Include="Resources\Layout\layout_mod_list.axml">
|
|
<SubType>Designer</SubType>
|
|
</AndroidResource>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AndroidResource Include="Resources\Values-zh-rCN\Strings.xml">
|
|
<Generator>MSBuild:UpdateGeneratedFiles</Generator>
|
|
<SubType>Designer</SubType>
|
|
</AndroidResource>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AndroidResource Include="Resources\Xml\file_paths.xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\JarBinding\JarBinding.csproj">
|
|
<Project>{a8fbe3c3-bde1-42c5-a4b9-f34ce5a68f46}</Project>
|
|
<Name>JarBinding</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup />
|
|
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
|
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |