76 lines
4.5 KiB
XML
76 lines
4.5 KiB
XML
<!--
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This MSBuild file sets the common configuration and build scripts used by all the projects in this
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repo. It imports the other MSBuild files as needed.
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.18.2</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<DefineConstants Condition="$(OS) == 'Windows_NT' AND '$(BUILD_FOR_MOBILE)' == ''">$(DefineConstants);SMAPI_DEPRECATED;SMAPI_FOR_WINDOWS</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<!--enable nullable annotations, except in .NET Standard 2.0 where they aren't supported-->
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<Nullable Condition="'$(TargetFramework)' != 'netstandard2.0'">enable</Nullable>
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<NoWarn Condition="'$(TargetFramework)' == 'netstandard2.0'">$(NoWarn);CS8632</NoWarn>
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<!--set platform-->
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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<CopyToGameFolder>false</CopyToGameFolder>
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<!-- allow mods to be compiled as AnyCPU for compatibility with older platforms -->
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<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
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<!--
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suppress warnings that don't apply, so it's easier to spot actual issues.
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warning | builds | summary | rationale
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┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
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CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs.
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CS0612 | deprecated | member is obsolete | internal references to deprecated code when deprecated code is enabled.
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CS0618 | deprecated | member is obsolete (with message) | internal references to deprecated code when deprecated code is enabled.
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CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI.
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CS0809 | all | obsolete overload for non-obsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods.
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NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work.
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-->
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<NoWarn Condition="$(DefineConstants.Contains(SMAPI_DEPRECATED))">$(NoWarn);CS0612;CS0618</NoWarn>
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<NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn>
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</PropertyGroup>
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<ItemGroup Condition="$(COMPILE_WITH_PLUGIN) == 'True'">
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<PackageReference Include="Microsoft.Net.Compilers" Version="3.3.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<!--find game folder-->
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<Import Project="find-game-folder.targets" />
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<!-- <Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">-->
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<!-- <!– if game path is invalid, show one user-friendly error instead of a slew of reference errors –>-->
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<!-- <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />-->
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<!-- </Target>-->
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<!-- common build settings -->
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<PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<!--deploy local files-->
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<Import Project="deploy-local-smapi.targets" Condition="'$(CopyToGameFolder)' == 'true'" />
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<!-- launch SMAPI through Visual Studio -->
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<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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</PropertyGroup>
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<!-- Somehow this makes Visual Studio for macOS recognise the previous section. Nobody knows why. -->
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
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</Project>
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