519 lines
19 KiB
C#
519 lines
19 KiB
C#
using System;
|
|
using System.CodeDom.Compiler;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Reflection.Emit;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using Microsoft.CSharp;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using StardewModdingAPI.Inheritance;
|
|
using StardewModdingAPI.Inheritance.Menus;
|
|
using StardewValley;
|
|
using StardewValley.Menus;
|
|
using StardewValley.Minigames;
|
|
using StardewValley.Network;
|
|
using StardewValley.Tools;
|
|
using Keys = Microsoft.Xna.Framework.Input.Keys;
|
|
using Object = StardewValley.Object;
|
|
|
|
namespace StardewModdingAPI
|
|
{
|
|
public class Program
|
|
{
|
|
public static string ExecutionPath { get; private set; }
|
|
public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
|
|
public static List<string> ModPaths = new List<string>();
|
|
public static List<string> ModContentPaths = new List<string>();
|
|
public static string LogPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "ErrorLogs");
|
|
public static string CurrentLog { get; private set; }
|
|
public static StreamWriter LogStream { get; private set; }
|
|
|
|
public static Texture2D DebugPixel { get; private set; }
|
|
|
|
public static SGame gamePtr;
|
|
public static bool ready;
|
|
|
|
public static Assembly StardewAssembly;
|
|
public static Type StardewProgramType;
|
|
public static FieldInfo StardewGameInfo;
|
|
public static Form StardewForm;
|
|
|
|
public static Thread gameThread;
|
|
public static Thread consoleInputThread;
|
|
|
|
public const string Version = "0.34 Alpha";
|
|
public const bool debug = false;
|
|
public static bool disableLogging { get; private set; }
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
private static void Main(string[] args)
|
|
{
|
|
Console.Title = "Stardew Modding API Console";
|
|
|
|
Console.Title += " - Version " + Version;
|
|
if (debug)
|
|
Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
|
|
|
|
|
|
|
|
//TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
|
|
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
|
ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
|
|
ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
|
|
ModPaths.Add(Path.Combine(Path.Combine(ExecutionPath, "Mods"), "Content"));
|
|
ModContentPaths.Add(Path.Combine(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"), "Content"));
|
|
|
|
//Checks that all defined modpaths exist as directories
|
|
foreach (string ModPath in ModPaths)
|
|
{
|
|
try
|
|
{
|
|
if (File.Exists(ModPath))
|
|
File.Delete(ModPath);
|
|
if (!Directory.Exists(ModPath))
|
|
Directory.CreateDirectory(ModPath);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
|
|
}
|
|
}
|
|
//Same for content
|
|
foreach (string ModContentPath in ModContentPaths)
|
|
{
|
|
try
|
|
{
|
|
if (!Directory.Exists(ModContentPath))
|
|
Directory.CreateDirectory(ModContentPath);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
|
|
}
|
|
}
|
|
//And then make sure we have an errorlog dir
|
|
try
|
|
{
|
|
if (!Directory.Exists(LogPath))
|
|
Directory.CreateDirectory(LogPath);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
|
|
}
|
|
|
|
//Define the path to the current log file
|
|
CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
|
|
|
|
Log(ExecutionPath, false);
|
|
|
|
//Create a writer to the log file
|
|
try
|
|
{
|
|
LogStream = new StreamWriter(CurrentLog, false);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
disableLogging = true;
|
|
LogError("Could not initialize LogStream - Logging is disabled");
|
|
}
|
|
|
|
|
|
LogInfo("Initializing SDV Assembly...");
|
|
if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
|
|
{
|
|
//If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
|
|
LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
|
|
LogError("The API will now terminate.");
|
|
Console.ReadKey();
|
|
Environment.Exit(-4);
|
|
}
|
|
|
|
//Load in that assembly. Also, ignore security :D
|
|
StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe");
|
|
StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
|
|
StardewGameInfo = StardewProgramType.GetField("gamePtr");
|
|
|
|
//Change the game's version
|
|
LogInfo("Injecting New SDV Version...");
|
|
Game1.version += "-Z_MODDED | SMAPI " + Version;
|
|
|
|
//Create the thread for the game to run in.
|
|
gameThread = new Thread(RunGame);
|
|
LogInfo("Starting SDV...");
|
|
gameThread.Start();
|
|
|
|
//I forget.
|
|
SGame.GetStaticFields();
|
|
|
|
while (!ready)
|
|
{
|
|
//Wait for the game to load up
|
|
}
|
|
|
|
//SDV is running
|
|
Log("SDV Loaded Into Memory");
|
|
|
|
//Create definition to listen for input
|
|
LogInfo("Initializing Console Input Thread...");
|
|
consoleInputThread = new Thread(ConsoleInputThread);
|
|
|
|
//The only command in the API (at least it should be, for now)
|
|
Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
|
|
//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
|
|
|
|
//Subscribe to events
|
|
Events.KeyPressed += Events_KeyPressed;
|
|
Events.LoadContent += Events_LoadContent;
|
|
//Events.MenuChanged += Events_MenuChanged; //Idk right now
|
|
if (debug)
|
|
{
|
|
//Experimental
|
|
Events.LocationsChanged += Events_LocationsChanged;
|
|
Events.CurrentLocationChanged += Events_CurrentLocationChanged;
|
|
}
|
|
|
|
//Do tweaks using winforms invoke because I'm lazy
|
|
LogInfo("Applying Final SDV Tweaks...");
|
|
StardewInvoke(() =>
|
|
{
|
|
gamePtr.IsMouseVisible = false;
|
|
gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
|
|
StardewForm.Resize += Events.InvokeResize;
|
|
});
|
|
|
|
//Game's in memory now, send the event
|
|
LogInfo("Game Loaded");
|
|
Events.InvokeGameLoaded();
|
|
|
|
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
|
|
//Begin listening to input
|
|
consoleInputThread.Start();
|
|
|
|
|
|
while (ready)
|
|
{
|
|
//Check if the game is still running 10 times a second
|
|
Thread.Sleep(1000 / 10);
|
|
}
|
|
|
|
//abort the thread, we're closing
|
|
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
|
|
consoleInputThread.Abort();
|
|
|
|
LogInfo("Game Execution Finished");
|
|
LogInfo("Shutting Down...");
|
|
Thread.Sleep(100);
|
|
/*
|
|
int time = 0;
|
|
int step = 100;
|
|
int target = 1000;
|
|
while (true)
|
|
{
|
|
time += step;
|
|
Thread.Sleep(step);
|
|
|
|
Console.Write(".");
|
|
|
|
if (time >= target)
|
|
break;
|
|
}
|
|
*/
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
public static void RunGame()
|
|
{
|
|
//Does this even do anything???
|
|
Application.ThreadException += Application_ThreadException;
|
|
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
|
|
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
|
//I've yet to see it called :|
|
|
|
|
try
|
|
{
|
|
gamePtr = new SGame();
|
|
LogInfo("Patching SDV Graphics Profile...");
|
|
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
|
|
LoadMods();
|
|
|
|
StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
|
|
StardewForm.Closing += StardewForm_Closing;
|
|
StardewGameInfo.SetValue(StardewProgramType, gamePtr);
|
|
|
|
ready = true;
|
|
|
|
gamePtr.Run();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError("Game failed to start: " + ex);
|
|
}
|
|
}
|
|
|
|
static void StardewForm_Closing(object sender, CancelEventArgs e)
|
|
{
|
|
e.Cancel = true;
|
|
gamePtr.Exit();
|
|
gamePtr.Dispose();
|
|
StardewForm.Hide();
|
|
ready = false;
|
|
}
|
|
|
|
public static void LoadMods()
|
|
{
|
|
LogColour(ConsoleColor.Green, "LOADING MODS");
|
|
int loadedMods = 0;
|
|
foreach (string ModPath in ModPaths)
|
|
{
|
|
foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
|
|
{
|
|
LogColour(ConsoleColor.Green, "Found DLL: " + s);
|
|
try
|
|
{
|
|
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
|
|
|
|
if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
|
|
{
|
|
LogColour(ConsoleColor.Green, "Loading Mod DLL...");
|
|
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
|
|
Mod m = (Mod) mod.CreateInstance(tar.ToString());
|
|
Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
|
|
loadedMods += 1;
|
|
m.Entry();
|
|
}
|
|
else
|
|
{
|
|
LogError("Invalid Mod DLL");
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
|
|
}
|
|
}
|
|
}
|
|
LogColour(ConsoleColor.Green, "LOADED {0} MODS", loadedMods);
|
|
}
|
|
|
|
public static void ConsoleInputThread()
|
|
{
|
|
string input = string.Empty;
|
|
|
|
while (true)
|
|
{
|
|
Command.CallCommand(Console.ReadLine());
|
|
}
|
|
}
|
|
|
|
static void Events_LoadContent()
|
|
{
|
|
LogInfo("Initializing Debug Assets...");
|
|
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
|
|
DebugPixel.SetData(new Color[] { Color.White });
|
|
|
|
if (debug)
|
|
{
|
|
LogColour(ConsoleColor.Magenta, "REGISTERING BASE CUSTOM ITEM");
|
|
SObject so = new SObject();
|
|
so.Name = "Mario Block";
|
|
so.CategoryName = "SMAPI Test Mod";
|
|
so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
|
|
so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\Test.png", FileMode.Open));
|
|
so.IsPassable = true;
|
|
so.IsPlaceable = true;
|
|
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
|
|
|
|
LogColour(ConsoleColor.Magenta, "REGISTERING SECOND CUSTOM ITEM");
|
|
SObject so2 = new SObject();
|
|
so2.Name = "Mario Painting";
|
|
so2.CategoryName = "SMAPI Test Mod";
|
|
so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
|
|
so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
|
|
so2.IsPassable = true;
|
|
so2.IsPlaceable = true;
|
|
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
|
|
}
|
|
}
|
|
|
|
static void Events_KeyPressed(Keys key)
|
|
{
|
|
|
|
}
|
|
|
|
static void Events_MenuChanged(IClickableMenu newMenu)
|
|
{
|
|
LogInfo("NEW MENU: " + newMenu.GetType());
|
|
if (newMenu is GameMenu)
|
|
{
|
|
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
|
|
}
|
|
}
|
|
|
|
static void Events_LocationsChanged(List<GameLocation> newLocations)
|
|
{
|
|
if (debug)
|
|
{
|
|
SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
|
|
}
|
|
}
|
|
|
|
static void Events_CurrentLocationChanged(GameLocation newLocation)
|
|
{
|
|
//SGame.CurrentLocation = null;
|
|
//System.Threading.Thread.Sleep(10);
|
|
if (debug)
|
|
{
|
|
Console.WriteLine(newLocation.name);
|
|
SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
|
|
}
|
|
//Game1.currentLocation = SGame.CurrentLocation;
|
|
//LogInfo(((SGameLocation) newLocation).name);
|
|
//LogInfo("LOC CHANGED: " + SGame.currentLocation.name);
|
|
}
|
|
|
|
public static void StardewInvoke(Action a)
|
|
{
|
|
StardewForm.Invoke(a);
|
|
}
|
|
|
|
static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
|
{
|
|
Console.WriteLine("An exception has been caught");
|
|
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.ExceptionObject.ToString());
|
|
}
|
|
|
|
static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
|
|
{
|
|
Console.WriteLine("A thread exception has been caught");
|
|
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
static void help_CommandFired(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
Command fnd = Command.FindCommand(cmd.CalledArgs[0]);
|
|
if (fnd == null)
|
|
LogError("The command specified could not be found");
|
|
else
|
|
{
|
|
if (fnd.CommandArgs.Length > 0)
|
|
LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
|
|
else
|
|
LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
|
|
}
|
|
}
|
|
else
|
|
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#region Logging
|
|
|
|
public static void Log(object o, params object[] format)
|
|
{
|
|
if (format.Length > 0)
|
|
{
|
|
if (format[0] is bool)
|
|
{
|
|
if ((bool)format[0] == false)
|
|
{
|
|
//suppress logging to file
|
|
Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
string toLog = string.Format("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
|
|
Console.WriteLine(toLog);
|
|
|
|
if (!disableLogging)
|
|
{
|
|
LogStream.WriteLine(toLog);
|
|
LogStream.Flush();
|
|
}
|
|
}
|
|
|
|
public static void LogColour(ConsoleColor c, object o, params object[] format)
|
|
{
|
|
Console.ForegroundColor = c;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogInfo(object o, params object[] format)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Yellow;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogError(object o, params object[] format)
|
|
{
|
|
Console.ForegroundColor = ConsoleColor.Red;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogDebug(object o, params object[] format)
|
|
{
|
|
if (!debug)
|
|
return;
|
|
Console.ForegroundColor = ConsoleColor.DarkYellow;
|
|
Log(o.ToString(), format);
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
}
|
|
|
|
public static void LogValueNotSpecified()
|
|
{
|
|
LogError("<value> must be specified");
|
|
}
|
|
|
|
public static void LogObjectValueNotSpecified()
|
|
{
|
|
LogError("<object> and <value> must be specified");
|
|
}
|
|
|
|
public static void LogValueInvalid()
|
|
{
|
|
LogError("<value> is invalid");
|
|
}
|
|
|
|
public static void LogObjectInvalid()
|
|
{
|
|
LogError("<object> is invalid");
|
|
}
|
|
|
|
public static void LogValueNotInt32()
|
|
{
|
|
LogError("<value> must be a whole number (Int32)");
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|