SMAPI/StardewModdingAPI/Program.cs

553 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Network;
using Keys = Microsoft.Xna.Framework.Input.Keys;
namespace StardewModdingAPI
{
public class Program
{
public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
public static string ModPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods");
public static Game1 gamePtr;
public static bool ready;
public static Assembly StardewAssembly;
public static Type StardewProgramType;
public static FieldInfo StardewGameInfo;
public static Form StardewForm;
public static Thread gameThread;
public static Thread consoleInputThread;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
private static void Main(string[] args)
{
Console.Title = "Stardew Modding API Console";
if (File.Exists(ModPath))
File.Delete(ModPath);
if (!Directory.Exists(ModPath))
Directory.CreateDirectory(ModPath);
Log(Assembly.GetExecutingAssembly().Location);
LogInfo("Initializing SDV Assembly...");
StardewAssembly = AppDomain.CurrentDomain.GetAssemblies().First(x => x.GetName().Name.Equals("Stardew Valley"));
StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
StardewGameInfo = StardewProgramType.GetField("gamePtr");
LogInfo("Injecting New SDV Version...");
Game1.version += "-Z_MODDED";
gameThread = new Thread(RunGame);
LogInfo("Starting SDV...");
gameThread.Start();
while (!ready)
{
}
Log("SDV Loaded Into Memory");
consoleInputThread = new Thread(ConsoleInputThread);
LogInfo("Initializing Console Input Thread...");
consoleInputThread.Start();
LogInfo("Applying Final SDV Tweaks...");
StardewInvoke(() =>
{
gamePtr.IsMouseVisible = false;
gamePtr.Window.Title = "Stardew Valley";
});
LogInfo("Game Loaded");
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
Events.InvokeGameLoaded();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static void RunGame()
{
try
{
gamePtr = new Game1();
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
StardewGameInfo.SetValue(StardewProgramType, gamePtr);
KeyboardInput.KeyDown += KeyboardInput_KeyDown;
ready = true;
gamePtr.Run();
}
catch (Exception ex)
{
LogError("Game failed to start: " + ex);
}
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
Log("Game Execution Finished");
Console.ReadKey();
Environment.Exit(0);
}
public static void LoadMods()
{
LogColour(ConsoleColor.Green, "LOADING MODS");
foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
{
LogColour(ConsoleColor.Green, "Found DLL: " + s);
Assembly mod = Assembly.LoadFile(s);
if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
{
LogColour(ConsoleColor.Green, "Loading Mod DLL...");
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
Mod m = (Mod)mod.CreateInstance(tar.ToString());
Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
m.Entry();
}
else
{
LogError("Invalid Mod DLL");
}
}
}
public static void ConsoleInputThread()
{
string input = string.Empty;
RegisterCommands();
while (true)
{
Command.CallCommand(Console.ReadLine());
}
}
static void KeyboardInput_KeyDown(object sender, StardewValley.KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.B:
Game1.player.hairstyleColor = Extensions.RandomColour();
break;
case Keys.OemPlus:
Game1.player.Money += 5000;
break;
}
}
public static void StardewInvoke(Action a)
{
StardewForm.Invoke(a);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#region Commands
public static void RegisterCommands()
{
Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
Command.RegisterCommand("player_setenergy", "Sets the player's energy | player_setenergy <value>", new[] { "(Int32)<value> The target energy" }).CommandFired += player_setEnergy;
Command.RegisterCommand("player_setmaxenergy", "Sets the player's max energy | player_setmaxenergy <value>", new[] { "(Int32)<value> The target max energy" }).CommandFired += player_setMaxEnergy;
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32:5)<value> The target speed"}).CommandFired += player_setSpeed;
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
}
static void help_CommandFired(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
{
Command fnd = Command.FindCommand(cmd.CalledArgs[0]);
if (fnd == null)
LogError("The command specified could not be found");
else
{
if (fnd.CommandArgs.Length > 0)
LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
else
LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
}
}
else
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
}
static void types_CommandFired(Command cmd)
{
LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
}
static void hide_CommandFired(Command cmd)
{
StardewInvoke(() => { StardewForm.Hide(); });
}
static void show_CommandFired(Command cmd)
{
StardewInvoke(() => { StardewForm.Show(); });
}
static void save_CommandFired(Command cmd)
{
StardewValley.SaveGame.Save();
}
static void exit_CommandFired(Command cmd)
{
Application.Exit();
Environment.Exit(0);
}
static void player_setName(Command cmd)
{
if (cmd.CalledArgs.Length > 1)
{
string obj = cmd.CalledArgs[0];
string[] objs = "player,pet,farm".Split(new[] {','});
if (objs.Contains(obj))
{
switch (obj)
{
case "player":
Game1.player.Name = cmd.CalledArgs[1];
break;
case "pet":
LogError("Pets cannot currently be renamed.");
break;
case "farm":
Game1.player.farmName = cmd.CalledArgs[1];
break;
}
}
else
{
LogError("<object> is invalid");
}
}
else
{
LogError("<object> and <value> must be specified");
}
}
static void player_setMoney(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
{
int ou = 0;
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
{
Game1.player.Money = ou;
LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
}
else
{
LogError("<value> must be a whole number (Int32)");
}
}
else
{
LogError("<value> must be specified");
}
}
static void player_setEnergy(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
{
int ou = 0;
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
{
Game1.player.Stamina = ou;
LogInfo("Set {0}'s energy to {1}", Game1.player.Name, Game1.player.Stamina);
}
else
{
LogError("<value> must be a whole number (Int32)");
}
}
else
{
LogError("<value> must be specified");
}
}
static void player_setMaxEnergy(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
{
int ou = 0;
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
{
Game1.player.MaxStamina = ou;
LogInfo("Set {0}'s max energy to {1}", Game1.player.Name, Game1.player.MaxStamina);
}
else
{
LogError("<value> must be a whole number (Int32)");
}
}
else
{
LogError("<value> must be specified");
}
}
static void player_setLevel(Command cmd)
{
if (cmd.CalledArgs.Length > 1)
{
string skill = cmd.CalledArgs[0];
string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
if (skills.Contains(skill))
{
int ou = 0;
if (Int32.TryParse(cmd.CalledArgs[1], out ou))
{
switch (skill)
{
case "luck":
Game1.player.LuckLevel = ou;
break;
case "mining":
Game1.player.MiningLevel = ou;
break;
case "combat":
Game1.player.CombatLevel = ou;
break;
case "farming":
Game1.player.FarmingLevel = ou;
break;
case "fishing":
Game1.player.FishingLevel = ou;
break;
case "foraging":
Game1.player.ForagingLevel = ou;
break;
}
}
else
{
LogError("<value> must be a whole number (Int32)");
}
}
else
{
LogError("<skill> is invalid");
}
}
else
{
LogError("<skill> and <value> must be specified");
}
}
static void player_setSpeed(Command cmd)
{
if (cmd.CalledArgs.Length > 0)
{
if (cmd.CalledArgs[0].IsInt32())
{
Game1.player.Speed = cmd.CalledArgs[0].AsInt32();
LogInfo("Set {0}'s speed to {1}", Game1.player.Name, Game1.player.Speed);
}
else
{
LogError("<value> must be a whole number (Int32)");
}
}
else
{
LogError("<value> must be specified");
}
}
static void player_changeColour(Command cmd)
{
if (cmd.CalledArgs.Length > 1)
{
string obj = cmd.CalledArgs[0];
string[] objs = "hair,eyes,pants".Split(new[] { ',' });
if (objs.Contains(obj))
{
string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3);
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
{
Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
switch (obj)
{
case "hair":
Game1.player.hairstyleColor = c;
break;
case "eyes":
Game1.player.changeEyeColor(c);
break;
case "pants":
Game1.player.pantsColor = c;
break;
}
}
else
{
LogError("<colour> is invalid");
}
}
else
{
LogError("<object> is invalid");
}
}
else
{
LogError("<object> and <colour> must be specified");
}
}
static void player_changeStyle(Command cmd)
{
if (cmd.CalledArgs.Length > 1)
{
string obj = cmd.CalledArgs[0];
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
if (objs.Contains(obj))
{
if (cmd.CalledArgs[1].IsInt32())
{
int i = cmd.CalledArgs[1].AsInt32();
switch (obj)
{
case "hair":
Game1.player.changeHairStyle(i);
break;
case "shirt":
Game1.player.changeShirt(i);
break;
case "acc":
Game1.player.changeAccessory(i);
break;
case "skin":
Game1.player.changeSkinColor(i);
break;
case "shoe":
Game1.player.changeShoeColor(i);
break;
case "swim":
if (i == 0)
Game1.player.changeOutOfSwimSuit();
else if (i == 1)
Game1.player.changeIntoSwimsuit();
else
LogError("<value> must be 0 or 1 for this <object>");
break;
case "gender":
if (i == 0)
Game1.player.changeGender(true);
else if (i == 1)
Game1.player.changeGender(false);
else
LogError("<value> must be 0 or 1 for this <object>");
break;
}
}
else
{
LogError("<value> is invalid");
}
}
else
{
LogError("<object> is invalid");
}
}
else
{
LogError("<object> and <value> must be specified");
}
}
#endregion
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#region Logging
public static void Log(object o, params object[] format)
{
Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
}
public static void LogColour(ConsoleColor c, object o, params object[] format)
{
Console.ForegroundColor = c;
Log(o.ToString(), format);
Console.ForegroundColor = ConsoleColor.Gray;
}
public static void LogInfo(object o, params object[] format)
{
Console.ForegroundColor = ConsoleColor.Yellow;
Log(o.ToString(), format);
Console.ForegroundColor = ConsoleColor.Gray;
}
public static void LogError(object o, params object[] format)
{
Console.ForegroundColor = ConsoleColor.Red;
Log(o.ToString(), format);
Console.ForegroundColor = ConsoleColor.Gray;
}
#endregion
}
}