553 lines
20 KiB
C#
553 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Network;
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using Keys = Microsoft.Xna.Framework.Input.Keys;
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namespace StardewModdingAPI
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{
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public class Program
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{
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public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
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public static string ModPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods");
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public static Game1 gamePtr;
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public static bool ready;
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public static Assembly StardewAssembly;
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public static Type StardewProgramType;
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public static FieldInfo StardewGameInfo;
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public static Form StardewForm;
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public static Thread gameThread;
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public static Thread consoleInputThread;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private static void Main(string[] args)
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{
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Console.Title = "Stardew Modding API Console";
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if (File.Exists(ModPath))
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File.Delete(ModPath);
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if (!Directory.Exists(ModPath))
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Directory.CreateDirectory(ModPath);
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Log(Assembly.GetExecutingAssembly().Location);
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LogInfo("Initializing SDV Assembly...");
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StardewAssembly = AppDomain.CurrentDomain.GetAssemblies().First(x => x.GetName().Name.Equals("Stardew Valley"));
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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LogInfo("Injecting New SDV Version...");
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Game1.version += "-Z_MODDED";
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gameThread = new Thread(RunGame);
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LogInfo("Starting SDV...");
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gameThread.Start();
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while (!ready)
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{
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}
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Log("SDV Loaded Into Memory");
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consoleInputThread = new Thread(ConsoleInputThread);
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LogInfo("Initializing Console Input Thread...");
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consoleInputThread.Start();
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LogInfo("Applying Final SDV Tweaks...");
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StardewInvoke(() =>
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{
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gamePtr.IsMouseVisible = false;
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gamePtr.Window.Title = "Stardew Valley";
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});
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LogInfo("Game Loaded");
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LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
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Events.InvokeGameLoaded();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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public static void RunGame()
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{
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try
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{
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gamePtr = new Game1();
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Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
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LoadMods();
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StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
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StardewGameInfo.SetValue(StardewProgramType, gamePtr);
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KeyboardInput.KeyDown += KeyboardInput_KeyDown;
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ready = true;
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gamePtr.Run();
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}
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catch (Exception ex)
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{
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LogError("Game failed to start: " + ex);
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}
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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consoleInputThread.Abort();
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Log("Game Execution Finished");
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Console.ReadKey();
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Environment.Exit(0);
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}
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public static void LoadMods()
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{
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LogColour(ConsoleColor.Green, "LOADING MODS");
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foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
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{
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LogColour(ConsoleColor.Green, "Found DLL: " + s);
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Assembly mod = Assembly.LoadFile(s);
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if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
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{
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LogColour(ConsoleColor.Green, "Loading Mod DLL...");
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TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod m = (Mod)mod.CreateInstance(tar.ToString());
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Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
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m.Entry();
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}
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else
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{
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LogError("Invalid Mod DLL");
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}
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}
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}
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public static void ConsoleInputThread()
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{
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string input = string.Empty;
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RegisterCommands();
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while (true)
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{
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Command.CallCommand(Console.ReadLine());
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}
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}
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static void KeyboardInput_KeyDown(object sender, StardewValley.KeyEventArgs e)
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{
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switch (e.KeyCode)
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{
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case Keys.B:
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Game1.player.hairstyleColor = Extensions.RandomColour();
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break;
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case Keys.OemPlus:
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Game1.player.Money += 5000;
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break;
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}
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}
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public static void StardewInvoke(Action a)
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{
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StardewForm.Invoke(a);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#region Commands
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public static void RegisterCommands()
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{
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Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
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Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
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Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
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Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
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Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
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Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
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Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
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Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
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Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
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Command.RegisterCommand("player_setenergy", "Sets the player's energy | player_setenergy <value>", new[] { "(Int32)<value> The target energy" }).CommandFired += player_setEnergy;
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Command.RegisterCommand("player_setmaxenergy", "Sets the player's max energy | player_setmaxenergy <value>", new[] { "(Int32)<value> The target max energy" }).CommandFired += player_setMaxEnergy;
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Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
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Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32:5)<value> The target speed"}).CommandFired += player_setSpeed;
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Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
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Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
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}
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static void help_CommandFired(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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Command fnd = Command.FindCommand(cmd.CalledArgs[0]);
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if (fnd == null)
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LogError("The command specified could not be found");
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else
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{
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if (fnd.CommandArgs.Length > 0)
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LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
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else
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LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
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}
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}
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else
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LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
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}
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static void types_CommandFired(Command cmd)
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{
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LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
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}
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static void hide_CommandFired(Command cmd)
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{
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StardewInvoke(() => { StardewForm.Hide(); });
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}
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static void show_CommandFired(Command cmd)
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{
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StardewInvoke(() => { StardewForm.Show(); });
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}
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static void save_CommandFired(Command cmd)
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{
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StardewValley.SaveGame.Save();
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}
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static void exit_CommandFired(Command cmd)
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{
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Application.Exit();
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Environment.Exit(0);
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}
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static void player_setName(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string obj = cmd.CalledArgs[0];
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string[] objs = "player,pet,farm".Split(new[] {','});
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if (objs.Contains(obj))
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{
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switch (obj)
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{
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case "player":
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Game1.player.Name = cmd.CalledArgs[1];
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break;
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case "pet":
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LogError("Pets cannot currently be renamed.");
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break;
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case "farm":
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Game1.player.farmName = cmd.CalledArgs[1];
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break;
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}
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}
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else
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{
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LogError("<object> is invalid");
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}
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}
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else
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{
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LogError("<object> and <value> must be specified");
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}
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}
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static void player_setMoney(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Money = ou;
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LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
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}
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else
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{
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LogError("<value> must be a whole number (Int32)");
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}
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}
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else
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{
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LogError("<value> must be specified");
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}
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}
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static void player_setEnergy(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.Stamina = ou;
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LogInfo("Set {0}'s energy to {1}", Game1.player.Name, Game1.player.Stamina);
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}
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else
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{
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LogError("<value> must be a whole number (Int32)");
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}
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}
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else
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{
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LogError("<value> must be specified");
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}
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}
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static void player_setMaxEnergy(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[0], out ou))
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{
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Game1.player.MaxStamina = ou;
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LogInfo("Set {0}'s max energy to {1}", Game1.player.Name, Game1.player.MaxStamina);
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}
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else
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{
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LogError("<value> must be a whole number (Int32)");
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}
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}
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else
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{
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LogError("<value> must be specified");
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}
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}
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static void player_setLevel(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string skill = cmd.CalledArgs[0];
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string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
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if (skills.Contains(skill))
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{
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int ou = 0;
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if (Int32.TryParse(cmd.CalledArgs[1], out ou))
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{
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switch (skill)
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{
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case "luck":
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Game1.player.LuckLevel = ou;
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break;
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case "mining":
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Game1.player.MiningLevel = ou;
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break;
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case "combat":
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Game1.player.CombatLevel = ou;
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break;
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case "farming":
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Game1.player.FarmingLevel = ou;
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break;
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case "fishing":
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Game1.player.FishingLevel = ou;
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break;
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case "foraging":
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Game1.player.ForagingLevel = ou;
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break;
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}
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}
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else
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{
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LogError("<value> must be a whole number (Int32)");
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}
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}
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else
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{
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LogError("<skill> is invalid");
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}
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}
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else
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{
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LogError("<skill> and <value> must be specified");
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}
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}
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static void player_setSpeed(Command cmd)
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{
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if (cmd.CalledArgs.Length > 0)
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{
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if (cmd.CalledArgs[0].IsInt32())
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{
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Game1.player.Speed = cmd.CalledArgs[0].AsInt32();
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LogInfo("Set {0}'s speed to {1}", Game1.player.Name, Game1.player.Speed);
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}
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else
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{
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LogError("<value> must be a whole number (Int32)");
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}
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}
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else
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{
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LogError("<value> must be specified");
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}
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}
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static void player_changeColour(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string obj = cmd.CalledArgs[0];
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string[] objs = "hair,eyes,pants".Split(new[] { ',' });
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if (objs.Contains(obj))
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{
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string[] cs = cmd.CalledArgs[1].Split(new[] {','}, 3);
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if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
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{
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Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
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switch (obj)
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{
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case "hair":
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Game1.player.hairstyleColor = c;
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break;
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case "eyes":
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Game1.player.changeEyeColor(c);
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break;
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case "pants":
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Game1.player.pantsColor = c;
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break;
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}
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}
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else
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{
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LogError("<colour> is invalid");
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}
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}
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else
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{
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LogError("<object> is invalid");
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}
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}
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else
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{
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LogError("<object> and <colour> must be specified");
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}
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}
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static void player_changeStyle(Command cmd)
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{
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if (cmd.CalledArgs.Length > 1)
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{
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string obj = cmd.CalledArgs[0];
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string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
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if (objs.Contains(obj))
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{
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if (cmd.CalledArgs[1].IsInt32())
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{
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int i = cmd.CalledArgs[1].AsInt32();
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switch (obj)
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{
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case "hair":
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Game1.player.changeHairStyle(i);
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break;
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case "shirt":
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Game1.player.changeShirt(i);
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break;
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case "acc":
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Game1.player.changeAccessory(i);
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break;
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case "skin":
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Game1.player.changeSkinColor(i);
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break;
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case "shoe":
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Game1.player.changeShoeColor(i);
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break;
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case "swim":
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if (i == 0)
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Game1.player.changeOutOfSwimSuit();
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else if (i == 1)
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Game1.player.changeIntoSwimsuit();
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else
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LogError("<value> must be 0 or 1 for this <object>");
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break;
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case "gender":
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if (i == 0)
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Game1.player.changeGender(true);
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else if (i == 1)
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Game1.player.changeGender(false);
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else
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LogError("<value> must be 0 or 1 for this <object>");
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break;
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}
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}
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else
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{
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LogError("<value> is invalid");
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}
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}
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else
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{
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LogError("<object> is invalid");
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}
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}
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else
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{
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LogError("<object> and <value> must be specified");
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}
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}
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#endregion
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#region Logging
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public static void Log(object o, params object[] format)
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{
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Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
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}
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public static void LogColour(ConsoleColor c, object o, params object[] format)
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{
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Console.ForegroundColor = c;
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Log(o.ToString(), format);
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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public static void LogInfo(object o, params object[] format)
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Log(o.ToString(), format);
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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public static void LogError(object o, params object[] format)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Log(o.ToString(), format);
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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#endregion
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}
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}
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