69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace StardewModdingAPI
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{
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public static class Extensions
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{
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public static Random Random = new Random();
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public static bool IsKeyDown(this Keys key)
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{
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return Keyboard.GetState().IsKeyDown(key);
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}
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public static Color RandomColour()
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{
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return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
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}
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public static string ToSingular(this IEnumerable<Object> enumerable, string split = ", ")
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{
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string result = string.Join(split, enumerable);
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return result;
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}
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public static bool IsInt32(this object o)
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{
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int i;
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return Int32.TryParse(o.ToString(), out i);
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}
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public static Int32 AsInt32(this object o)
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{
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return Int32.Parse(o.ToString());
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}
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public static bool IsBool(this object o)
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{
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bool b;
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return Boolean.TryParse(o.ToString(), out b);
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}
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public static bool AsBool(this object o)
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{
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return Boolean.Parse(o.ToString());
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}
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public static int GetHash(this IEnumerable enumerable)
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{
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int hash = 0;
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foreach (var v in enumerable)
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{
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hash ^= v.GetHashCode();
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}
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return hash;
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}
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public static T Cast<T>(this object o) where T : StardewValley.Object
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{
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return o as T;
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}
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}
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} |