68 lines
1.9 KiB
Bash
Executable File
68 lines
1.9 KiB
Bash
Executable File
#!/bin/bash
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##########
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## Read config
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##########
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# get SMAPI version
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version="$1"
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if [ $# -eq 0 ]; then
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echo "SMAPI release version (like '4.0.0'):"
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read version
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fi
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# get Windows bin path
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windowsBinPath="$2"
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if [ $# -le 1 ]; then
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echo "Windows compiled bin path:"
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read windowsBinPath
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fi
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# installer internal folders
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buildFolders=("linux" "macOS" "windows")
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##########
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## Finalize release package
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##########
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for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do
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# move files to Linux filesystem
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echo "Preparing $folderName.zip..."
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echo "-------------------------------------------------"
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echo "copying '$windowsBinPath/$folderName' to Linux filesystem..."
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cp -r "$windowsBinPath/$folderName" .
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# fix permissions
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echo "fixing permissions..."
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find "$folderName" -type d -exec chmod 755 {} \;
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find "$folderName" -type f -exec chmod 644 {} \;
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find "$folderName" -name "*.sh" -exec chmod 755 {} \;
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find "$folderName" -name "*.command" -exec chmod 755 {} \;
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find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \;
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find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \;
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# convert bundle folder into final 'install.dat' files
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for build in ${buildFolders[@]}; do
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echo "packaging $folderName/internal/$build/install.dat..."
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pushd "$folderName/internal/$build/bundle" > /dev/null
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zip "install.dat" * --recurse-paths --quiet
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mv install.dat ../
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popd > /dev/null
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rm -rf "$folderName/internal/$build/bundle"
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done
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# zip installer
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echo "packaging installer..."
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zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet
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# move zip back to Windows bin path
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echo "moving release zip to $windowsBinPath/$folderName.zip..."
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mv "$folderName.zip" "$windowsBinPath"
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rm -rf "$folderName"
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echo ""
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echo ""
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done
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echo "Done!"
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