SMAPI/StardewModdingAPI
Zoryn Aaron a30d804ecc update version number 2016-03-22 16:45:55 -04:00
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Entities Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly. 2016-03-06 23:28:32 +00:00
Events adds first update tick 2016-03-21 01:57:42 -04:00
Inheritance adds first update tick 2016-03-21 01:57:42 -04:00
Properties no message 2016-02-28 06:55:35 -05:00
App.config Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it. 2016-03-05 12:14:53 +00:00
Command.cs Updated version, and stopped TrainerMod spamming the window with "Cyan" 2016-03-07 17:37:08 +00:00
Config.cs update config to fix array merging 2016-03-22 16:38:16 -04:00
Constants.cs update version number 2016-03-22 16:45:55 -04:00
Extensions.cs adds first update tick 2016-03-21 01:57:42 -04:00
FodyWeavers.xml commit things 2016-03-20 18:50:31 -04:00
Log.cs logging refactors 2016-03-21 21:05:07 -04:00
Manifest.cs converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. 2016-03-20 17:19:02 -04:00
Mod.cs adds 'obsolete' tag to deprecated things. these things will need to be removed in the future. compatability should not be effected. 2016-03-21 14:33:10 -04:00
ModItem.cs no message 2016-02-28 06:55:35 -05:00
Program.cs logging refactors 2016-03-21 21:05:07 -04:00
StardewModdingAPI.csproj commit things 2016-03-20 18:50:31 -04:00
icon.ico no message 2016-02-28 06:55:35 -05:00
packages.config commit things 2016-03-20 18:50:31 -04:00
steam_appid.txt add steam_appid.txt 2016-03-01 15:21:15 +00:00