133 lines
8.5 KiB
XML
133 lines
8.5 KiB
XML
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--
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This build task is run from the installer project after all projects have been compiled, and
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creates the build package in the bin\Packages folder.
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-->
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<Target Name="PrepareInstaller" AfterTargets="AfterBuild">
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<PropertyGroup>
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<RootPath>$(SolutionDir)\..</RootPath>
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<CompiledRootPath>$(RootPath)\bin\$(Configuration)</CompiledRootPath>
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<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
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<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
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<CompiledModsPath>$(CompiledRootPath)\Mods</CompiledModsPath>
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<PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
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<PackageDevPath>$(SolutionDir)\..\bin\SMAPI installer for developers</PackageDevPath>
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<PlatformName>windows</PlatformName>
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<PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName>
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</PropertyGroup>
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<!-- reset package directory -->
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<RemoveDir Directories="$(PackagePath)" />
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<RemoveDir Directories="$(PackageDevPath)" />
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<!-- copy installer files -->
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<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
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<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
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<Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
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<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" />
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" />
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<!--copy bundle files-->
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
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<!--copy bundled mods-->
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<Copy SourceFiles="$(CompiledModsPath)\ConsoleCommands\ConsoleCommands.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(CompiledModsPath)\ConsoleCommands\ConsoleCommands.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(CompiledModsPath)\ConsoleCommands\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(CompiledModsPath)\SaveBackup\SaveBackup.dll" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<Copy SourceFiles="$(CompiledModsPath)\SaveBackup\SaveBackup.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<Copy SourceFiles="$(CompiledModsPath)\SaveBackup\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<!-- fix errors on Linux/Mac (sample: https://log.smapi.io/mMdFUpgB) -->
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!-- fix Linux/Mac permissions -->
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" />
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<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Mac.command"" />
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<!-- finalise 'for developers' installer -->
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<ItemGroup>
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<PackageFiles Include="$(PackagePath)\**\*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
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<ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
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<RemoveDir Directories="$(PackageDevPath)\bundle" />
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<!-- finalise normal installer -->
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<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" />
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PlatformName)-install.dat" />
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<RemoveDir Directories="$(PackagePath)\bundle" />
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</Target>
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<!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
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<UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
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<ParameterGroup>
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<FromDirPath ParameterType="System.String" Required="true" />
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<ToFilePath ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.IO.Compression.FileSystem" />
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<Using Namespace="System.IO.Compression" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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try
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{
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ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
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return true;
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}
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catch(Exception ex)
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{
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Log.LogErrorFromException(ex);
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return false;
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}
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]]>
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</Code>
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</Task>
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</UsingTask>
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<!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
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<UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
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<ParameterGroup>
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<FilePath ParameterType="System.String" Required="true" />
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<Search ParameterType="System.String" Required="true" />
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<Replace ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.Core" />
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<Using Namespace="System" />
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<Using Namespace="System.IO" />
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<Using Namespace="System.Text.RegularExpressions" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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File.WriteAllText(
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FilePath,
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Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
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);
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]]>
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</Code>
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</Task>
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</UsingTask>
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</Project>
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