SMAPI/build/find-game-folder.targets

67 lines
4.6 KiB
XML

<!--
This MSBuild file detects the Stardew Valley install path if possible, and sets the 'GamePath'
property.
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- import developer's custom path (if any) -->
<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
<Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
<!-- find game path -->
<Choose>
<When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'">
<PropertyGroup>
<!-- Linux -->
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Stardew Valley</GamePath>
<!-- macOS (may be 'Unix' or 'OSX') -->
<GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
</PropertyGroup>
</When>
<When Condition="$(OS) == 'Windows_NT'">
<PropertyGroup>
<!-- registry paths -->
<GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
<!-- derive from Steam library path -->
<_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath>
<GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath>
<!-- GOG paths -->
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Games\Stardew Valley</GamePath>
<!-- Xbox app paths -->
<!--
The Xbox app saves the install path to the registry, but we can't use it here since it
saves the internal readonly path (like C:\Program Files\WindowsApps\Mutable\<package ID>)
instead of the mods-enabled path (like C:\Program Files\ModifiableWindowsApps\Stardew Valley).
Fortunately we can cheat a bit: players can customize the install drive, but they can't
change the install path on the drive.
-->
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">D:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">E:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">F:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">G:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">H:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
<!-- Steam paths -->
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
</PropertyGroup>
</When>
</Choose>
</Project>