The modding API for Stardew Valley.
Go to file
Zoryn Aaron bcaa3fc7a4 updates? 2016-03-27 19:18:49 -04:00
StardewModdingAPI updates? 2016-03-27 19:18:49 -04:00
TrainerMod someone needs to generate xml doc info im not fuck that shit 2016-03-27 01:09:09 -04:00
.gitignore do ignore packages I derped 2016-03-20 15:49:36 -04:00
BobberBar Private Fields.txt expose some private fields for modding 2016-02-28 22:16:32 -05:00
Game1 Static Fields.txt expose some private fields for modding 2016-02-28 22:16:32 -05:00
LICENSE Initial commit 2016-02-28 06:44:19 -05:00
README.md readme 2016-03-23 13:46:19 -04:00
StardewModdingAPI.sln Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it. 2016-03-05 12:14:53 +00:00
UpgradeLog.htm resync for merge conflicts 2016-03-03 15:06:25 -05:00
UpgradeLog2.htm resync for merge conflicts 2016-03-03 15:06:25 -05:00
Vanilla Items List.txt trying to get custom content working - do NOT try to implement cc yet 2016-03-01 01:35:52 -05:00

README.md

NOTICE: THIS PROJECT IS STILL IN ALPHA

What is SMAPI

SMAPI (Stardew Mapping Application Programming Interface) is a tool to help modders make changes to Stardew. It is a standalone executable which goes alongside your Stardew.exe.

Latest Version: 0.39.1

  • Redoes how Manifests and Configs are handled. The Config class was completely rewritten.

Installation

To install SMAPI:

To install mods:

  • To install mods just download the mod's .DLL file, and place it in %appdata%\StardewValley\Mods. SMAPI will take care of the rest!

Future Plans

  • Content only mods
  • Support for a wide range of events
  • Enable the addition of new custom content such as locations, NPCs, and items.

Mod Developers!

Mod developers would work off the release branch. The master branch will contain mid-version updates which could make your mods incompatable with both the current release and the upcoming releases.