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src | ||
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README.md | ||
release-notes.md |
README.md
SMAPI is an open-source modding API for Stardew Valley. It takes care of loading mods into the game context, and exposes events they can use to interact with the game. It's safely installed alongside the game's executable, and doesn't change any of your game files.
For players
- How to install SMAPI & use mods
- Support forums
- Stardew Valley Discord (chat with players and developers)
For mod developers
- How to develop mods
- Release notes
- SMAPI/Farmhand Discord (chat with SMAPI developers)
For SMAPI developers
This section is about compiling SMAPI itself from source. If you don't know what that means, this section isn't relevant to you; see the previous sections to use or create mods.
Compiling from source
Using an official SMAPI release is recommended for most users.
If you'd like to compile SMAPI from source, you can do that on any platform using
Visual Studio or MonoDevelop.
SMAPI uses build configuration derived from the crosswiki mod config
to detect your current OS automatically and load the correct references. Compile output will be
placed in a bin
directory at the root of the git repository.
Preparing a release
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See crossplatforming a SMAPI mod for the first-time setup.
For simplicity, all paths are relative to the root of the repository (the directory containing src
).
-
Update the version number in
AssemblyInfo.cs
andConstants::Version
. Make sure you use a semantic version. Recommended format:build type format example dev build <version>-alpha-<timestamp>
1.0.0-alpha-201611300500
beta <version>-beta<incrementing ID>
1.0.0-beta2
release <version>
1.0.0
-
In Windows:
- Rebuild the solution in Release mode.
- Transfer the
bin/Release/~Package
directory to Linux or Mac.
This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, since we need to set Unix file permissions that Windows won't save.
-
In Linux or Mac:
- Rebuild the solution in Release mode.
- Copy
bin/Release/~Package/Mono
into the package directory you transferred from Windows. - Open a terminal in your package directory and run
chmod 755 Mono/StardewModdingAPI
. - Rename your package directory to
SMAPI-<version>-installer
. - Compress it into a
SMAPI-<version>.zip
file.
If you did everything right, you should have a release file like this:
SMAPI-1.0.zip
SMAPI-1.0-installer/
Mono/
Mods/*
Newtonsoft.Json.dll
StardewModdingAPI
StardewModdingAPI.exe
StardewModdingAPI.exe.mdb
System.Numerics.dll
steam_appid.txt
Windows/
Mods/*
StardewModdingAPI.exe
StardewModdingAPI.pdb
steam_appid.txt
install.exe
readme.txt