26 KiB
Release notes
2.0 (upcoming)
For players:
- The SMAPI console is now much simpler and easier to read.
- The SMAPI console now adjusts its colors when you have a light terminal background.
- Updated compatibility list.
For mod developers:
- Added new APIs to edit, inject, and reload XNB assets loaded by the game at any time.
This let mods do anything previously only possible with XNB mods, plus enables new mod scenarios (e.g. seasonal textures, NPC clothing that depend on the weather or location, etc). - Added new input events.
The newInputEvents
combine keyboard + mouse + controller input into one event for easy handling, add metadata like the cursor position and grab tile to support click handling, and add an option to suppress input from the game to enable new scenarios like action highjacking and UI overlays. - Added support for optional dependencies.
- Added support for string versions (like
"1.0-alpha"
) inmanifest.json
. - Added
IEquatable<ISemanticVersion>
toISemanticVersion
. - Added day of week to
SDate
instances. - Removed the TrainerMod's
save
andload
commands. - Removed all deprecated code.
- Removed support for mods with no
Name
,Version
, orUniqueID
in their manifest. - Removed support for mods with a non-unique
UniqueID
value in their manifest. - Removed access to SMAPI internals through the reflection helper, to discourage fragile mods.
- Fixed
TimeEvents.AfterDayStarted
being raised during the new-game intro.
For power users:
- Added command-line arguments to the SMAPI installer so it can be scripted.
1.15.4
For players:
- Fixed issues with maps loaded through Entoarox Framework.
For modders:
- Fixed edge cases in
SDate.AddDays(…)
calculations. - Added UTC timestamp to logs.
1.15.3
For players:
- Fixed mods being wrongly marked as duplicate in some cases.
1.15.2
For players:
- Improved errors when a mod DLL can't be loaded.
- Improved errors when using very old versions of Stardew Valley.
- Updated compatibility list.
For mod developers:
- Added
Context.CanPlayerMove
property for mod convenience. - Added content helper properties for the game's current language.
- Fixed
Context.IsPlayerFree
being false if the player is performing an action. - Fixed
GraphicsEvents.Resize
being raised before the game updates its window data. - Fixed
SemanticVersion
not being deserialisable through Json.NET. - Fixed terminal not launching on Xfce Linux.
For SMAPI developers:
- Internal changes to support the upcoming SMAPI 2.0 release.
1.15.1
For players:
- Fixed controller mod input broken in 1.15.
- Fixed TrainerMod packaging unneeded files.
For modders:
- Fixed mod registry lookups by unique ID not being case-insensitive.
1.15
For players:
- Cleaned up SMAPI console a bit.
- Revamped TrainerMod's item commands:
player_add
is a new command to add any item to your inventory (including tools, weapons, equipment, craftables, wallpaper, etc). This replaces the formerplayer_additem
,player_addring
, andplayer_addweapon
.list_items
now shows all items in the game. You can search by item type likelist_items weapon
, or search by item name likelist_items galaxy sword
.list_items
now also matches translated item names when playing in another language.list_item_types
is a new command to see a list of item types.
- Fixed unhelpful error when a
config.json
is invalid. - Fixed rare crash when window loses focus for a few players (further to fix in 1.14).
- Fixed invalid
ObjectInformation.xnb
causing a flood of warnings; SMAPI now shows one error instead. - Updated mod compatibility list.
For modders:
- Added
SDate
utility for in-game date calculations (see API reference). - Added support for minimum dependency versions in
manifest.json
(see API reference). - Added more useful logging when loading mods.
- Added a
ModID
property to all mod helpers for extension methods. - Changed
manifest.MinimumApiVersion
from string toISemanticVersion
. This shouldn't affect mods unless they referenced that field in code. - Fixed
SemanticVersion
parsing some invalid versions into close approximations (like1.apple
→1.0-apple
). - Fixed
SemanticVersion
not treating hyphens as separators when comparing prerelease tags.
(While that was technically correct, it leads to unintuitive behaviour like sorting-alpha-2
after-alpha-10
, even though-alpha.2
sorts before-alpha.10
.) - Fixed corrupted state exceptions not being logged by SMAPI.
- Increased all deprecations to pending removal.
For SMAPI developers:
- Added SMAPI 2.0 compile mode, for testing how mods will work with SMAPI 2.0.
- Added prototype SMAPI 2.0 feature to override XNB files (not enabled for mods yet).
- Added prototype SMAPI 2.0 support for version strings in
manifest.json
(not recommended for mods yet). - Compiling SMAPI now uses your
~/stardewvalley.targets
file if present.
1.14
See log.
For players:
- SMAPI now shows friendly errors when...
- it can't detect the game;
- a mod dependency is missing (if it's listed in the mod manifest);
- you have Stardew Valley 1.11 or earlier (which aren't compatible);
- you run
install.exe
from within the downloaded zip file.
- Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event.
- Fixed
libgdiplus.dylib
errors for some players on Mac. - Fixed rare crash when window loses focus for a few players.
- Bumped minimum game version to 1.2.30.
- Updated mod compatibility list.
For modders:
- You can now add dependencies to
manifest.json
(see API reference). - You can now translate your mod (see API reference).
- You can now load unpacked
.tbin
files from your mod folder through the content API. - SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder.
When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content. - Added
Context.IsPlayerFree
for mods that need to check if the player can act (i.e. save is loaded, no menu is displayed, no cutscene is in progress, etc). - Added
Context.IsInDrawLoop
for specialised mods. - Fixed
smapi-crash.txt
being copied from the default log even if a different path is specified with--log-path
. - Fixed the content API not matching XNB filenames with two dots (like
a.b.xnb
) if you don't specify the.xnb
extension. - Fixed
debug
command output not printed to console. - Deprecated
TimeEvents.DayOfMonthChanged
,SeasonOfYearChanged
, andYearOfGameChanged
. These don't do what most modders think they do and aren't very reliable, since they depend on the SMAPI/game lifecycle which can change. You should useTimeEvents.AfterDayStarted
orSaveEvents.BeforeSave
instead.
1.13.1
For players:
- Fixed errors when loading a mod with no name or version.
- Fixed mods with no manifest
Name
field having no name (SMAPI will now shows their filename).
1.13
See log.
For players:
- SMAPI now recovers better from mod draw errors and detects when the error is irrecoverable.
- SMAPI now recovers automatically from errors in the game loop when possible.
- SMAPI now remembers if your game crashed and offers help next time you launch it.
- Fixed installer sometimes finding redundant game paths.
- Fixed save events not being raised after the first day on Linux/Mac.
- Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded.
- Updated mod compatibility list for Stardew Valley 1.2.
For mod developers:
- Added a
Context.IsWorldReady
flag for mods to use.
This indicates whether a save is loaded and the world is finished initialising, which starts at the same point thatSaveEvents.AfterLoad
andTimeEvents.AfterDayStarted
are raised. This is mainly useful for events which can be raised before the world is loaded (like update tick). - Added a
debug
console command which lets you run the game's debug commands (e.g.debug warp FarmHouse 1 1
warps you to the farmhouse). - Added basic context info to logs to simplify troubleshooting.
- Added a
Mod.Dispose
method which can be overriden to clean up before exit. This method isn't guaranteed to be called on every exit. - Deprecated mods that don't have a
Name
,Version
, orUniqueID
in their manifest. These will be required in SMAPI 2.0. - Deprecated
GameEvents.GameLoaded
andGameEvents.FirstUpdateTick
. You can move any affected code into your mod'sEntry
method. - Fixed maps not recognising custom tilesheets added through the SMAPI content API.
- Internal refactoring for upcoming features.
1.12
See log.
For players:
- The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found.
- Fixed mod draw errors breaking the game.
- Fixed mods on Linux/Mac no longer working after the game saves.
- Fixed
libgdiplus.dylib
errors on Mac when mods read PNG files. - Adopted pufferchick.
For mod developers:
- Unknown mod manifest fields are now stored in
IManifest::ExtraFields
. - The content API now defaults to
ContentSource.ModFolder
. - Fixed content API error when loading a PNG during early game init (e.g. in mod's
Entry
). - Fixed content API error when loading an XNB from the mod folder on Mac.
1.11
See log.
For players:
- SMAPI now detects issues in
ObjectInformation.xnb
files caused by outdated XNB mods. - Errors when loading a save are now shown in the SMAPI console.
- Improved console logging performance.
- Fixed errors during game update causing the game to hang.
- Fixed errors due to mod events triggering during game save in Stardew Valley 1.2.
For mod developers:
- Added a content API which loads custom textures/maps/data from the mod's folder (
.xnb
or.png
format) or game content. Console.Out
messages are now written to the log file.Monitor.ExitGameImmediately
now aborts SMAPI initialisation and events more quickly.- Fixed value-changed events being raised when the player loads a save due to values being initialised.
1.10
See log.
For players:
- Updated to Stardew Valley 1.2.
- Added logic to rewrite many mods for compatibility with game updates, though some mods may still need an update.
- Fixed
SEHException
errors affecting some players. - Fixed issue where SMAPI didn't unlock some files on exit.
- Fixed rare issue where the installer would crash trying to delete a bundled mod from
%appdata%
. - Improved TrainerMod commands:
- Added
world_setyear
to change the current year. - Replaced
player_addmelee
withplayer_addweapon
with support for non-melee weapons.
- Added
For mod developers:
- Mods are now initialised after the
Initialize
/LoadContent
phase, which means theGameEvents.Initialize
andGameEvents.LoadContent
events are deprecated. You can move any logic in those methods to your mod'sEntry
method. - Added
IsBetween
and string overloads to theISemanticVersion
methods. - Fixed mouse-changed event never updating prior mouse position.
- Fixed
monitor.ExitGameImmediately
not working correctly. - Fixed
Constants.SaveFolderName
not set for a new game until the save is created.
1.9
See log.
For players:
- SMAPI now detects incompatible mods and disables them before they cause problems.
- SMAPI now allows mods nested into an otherwise empty parent folder (like
Mods\ModName-1.0\ModName\manifest.json
), since that's a common default behaviour when unpacking mods. - The installer now detects if you need to update .NET Framework before installing SMAPI.
- The installer now detects if you need to run the game at least once (to let it perform first-time setup) before installing SMAPI.
- The installer on Linux now finds games installed to
~/.steam/steam/steamapps/common/Stardew Valley
too. - The installer now removes old SMAPI logs to prevent confusion.
- The console now has simpler error messages.
- The console now has improved command handling & feedback.
- The console no longer shows the game's debug output (unless you use a SMAPI for developers build).
- Fixed the game-needs-an-update error not pausing before exit.
- Fixed installer errors for some players when deleting files.
- Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
- Fixed installer not recognising Linux/Mac paths starting with
~/
or containing an escaped space. - Fixed TrainerMod letting you add invalid items which may crash the game.
- Fixed TrainerMod's
world_downminelevel
command not working. - Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
- Fixed errors in mods' console command handlers crashing the game.
For mod developers:
- Added a simpler API for console commands (see
helper.ConsoleCommands
). - Added
TimeEvents.AfterDayStarted
event triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed). - Added
ContentEvents.AfterLocaleChanged
event triggered when the player changes the content language (for the upcoming Stardew Valley 1.2). - Added
SaveEvents.AfterReturnToTitle
event triggered when the player returns to the title screen (for the upcoming Stardew Valley 1.2). - Added
helper.Reflection.GetPrivateProperty
method. - Added a
--log-path
argument to specify the SMAPI log path during testing. - SMAPI now writes XNA input enums (
Buttons
andKeys
) to JSON as strings automatically, so mods no longer need to add aStringEnumConverter
themselves for those. - The SMAPI log now has a simpler filename.
- The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.
- The SMAPI log now always uses
\r\n
line endings to simplify crossplatform viewing. - Fixed
SaveEvents.AfterLoad
being raised during the new-game intro before the player is initialised. - Fixed SMAPI not recognising
Mod
instances that don't subclassMod
directly. - Several obsolete APIs have been removed (see deprecation guide), and all notice-level deprecations have been increased to info.
- Removed the experimental
IConfigFile
.
For SMAPI developers:
- Added support for debugging SMAPI on Linux/Mac if supported by the editor.
1.8
See log.
For players:
- Mods no longer generate
.cache
subfolders. - Fixed multiple issues where mods failed during assembly loading.
- Tweaked install package to reduce confusion.
For mod developers:
- The
SemanticVersion
constructor now accepts a string version. - Increased deprecation level for
Extensions
to pending removal. - Warning:
Assembly.GetExecutingAssembly().Location
will no longer reliably return a valid path, because mod assemblies are loaded from memory when rewritten for compatibility. This approach has been discouraged since SMAPI 1.3; usehelper.DirectoryPath
instead.
For SMAPI developers:
- Rewrote assembly loading from the ground up. The new implementation...
- is much simpler;
- eliminates the
.cache
folders by loading rewritten assemblies from memory; - ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
- improves dependent assembly resolution;
- no longer loads DLLs if they're not referenced;
- reduces log verbosity.
1.7
See log.
For players:
- The console now shows the folder path where mods should be added.
- The console now shows deprecation warnings after the list of loaded mods (instead of intermingled).
For mod developers:
- Added a mod registry which provides metadata about loaded mods.
- The
Entry(…)
method is now deferred until all mods are loaded. - Fixed
SaveEvents.BeforeSave
and.AfterSave
not triggering on days when the player shipped something. - Fixed
PlayerEvents.LoadedGame
andSaveEvents.AfterLoad
being fired before the world finishes initialising. - Fixed some
LocationEvents
,PlayerEvents
, andTimeEvents
being fired during game startup. - Increased deprecation levels for
SObject
,LogWriter
(notLog
), andMod.Entry(ModHelper)
(notMod.Entry(IModHelper)
) to pending removal. Increased deprecation levels forMod.PerSaveConfigFolder
,Mod.PerSaveConfigPath
, andVersion.VersionString
to info.
1.6
See log.
For players:
- Added console commands to open the game/data folders.
- Updated list of incompatible mods.
- Fixed
config.json
values being duplicated in some cases. - Fixed some Linux users not being able to launch SMAPI from Steam.
- Fixed the installer not finding custom install paths on 32-bit Windows.
- Fixed error when loading a mod which was released with a
.cache
folder for a different platform. - Fixed error when the console doesn't support colour.
- Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.
For mod developers:
- Added three events:
SaveEvents.BeforeSave
,SaveEvents.AfterSave
, andSaveEvents.AfterLoad
. - Deprecated three events:
TimeEvents.OnNewDay
is unreliable; useTimeEvents.DayOfMonthChanged
orSaveEvents
instead.PlayerEvents.LoadedGame
is replaced bySaveEvents.AfterLoad
.PlayerEvents.FarmerChanged
serves no purpose.
For SMAPI developers:
- Added support for specifying a lower bound in mod incompatibility data.
- Added support for custom incompatible-mod error text.
- Fixed issue where
TrainerMod
used older logic to detect the game path.
1.5
See log.
For players:
- Added an option to disable update checks.
- SMAPI will now show a friendly error with update links when you try to use a known incompatible mod version.
- Fixed an error when a mod uses the new reflection API on a missing field or method.
- Fixed an issue where mods weren't notified of a menu change if it changed while SMAPI was still notifying mods of the previous change.
For developers:
- Deprecated
Version
in favour ofSemanticVersion
.
This new implementation is semver 2.0-compliant, introducesNewerThan(version)
andOlderThan(version)
convenience methods, adds support for parsing a version string into aSemanticVersion
, and fixes various bugs with the former implementation. This also replacesManifest
withIManifest
. - Increased deprecation levels for
SObject
,Extensions
,LogWriter
(notLog
),SPlayer
, andMod.Entry(ModHelper)
(notMod.Entry(IModHelper)
).
1.4
See log.
For players:
- SMAPI will now prevent mods from crashing your game with menu errors.
- The installer will now automatically detect most custom install paths.
- The installer will now automatically clean up old SMAPI files.
- Each mod now has its own
.cache
folder, so removing the mod won't leave orphaned cache files behind. - Improved installer wording to reduce confusion.
- Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
- Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.
- Fixed the SMAPI console not being shown on Linux and Mac.
For developers:
- Added a reflection API (via
helper.Reflection
) that simplifies robust access to the game's private fields and methods. - Added a searchable
list_items
console command to replace theout_items
,out_melee
, andout_rings
commands. - Added
TypeLoadException
details when intercepted by SMAPI. - Fixed an issue where you couldn't debug into an assembly because it was copied into the
.cache
directory. That will now only happen if necessary.
1.3
See log.
For players:
- You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac).
- Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer.
1.2
See log.
For players:
- Fixed compatibility with some older mods.
- Fixed mod errors in most event handlers crashing the game.
- Fixed mod errors in some event handlers preventing other mods from receiving the same event.
- Fixed game crashing on startup with an audio error for some players.
For developers:
- Improved logging to show
ReflectionTypeLoadException
details when it's caught by SMAPI.
1.1
See log.
For players:
- Fixed console exiting immediately when some exceptions occur.
- Fixed an error in 1.0 when mod uses
config.json
but the file doesn't exist. - Fixed critical errors being saved to a separate log file.
- Fixed compatibility with some older mods.1.1.1
- Fixed race condition where some mods would sometimes crash because the game wasn't ready yet.1.1.1
For developers:
- Added new logging interface:
- easier to use;
- supports trace logs (written to the log file, but hidden in the console by default);
- messages are now listed in order;
- messages now show which mod logged them;
- more consistent and intuitive console color scheme.
- Added optional
MinimumApiVersion
tomanifest.json
. - Added emergency interrupt feature for dangerous mods.
- Fixed deprecation warnings being repeated if the mod can't be identified.1.1.1
1.0
See log.
For players:
- Added support for Linux and Mac.
- Added installer to automate adding & removing SMAPI.
- Added background update check on launch.
- Fixed missing
steam_appid.txt
file. - Fixed some mod UIs disappearing at a non-default zoom level for some users.
- Removed undocumented support for mods in AppData folder (breaking change).
- Removed
F2
debug mode.
For mod developers:
- Added deprecation warnings.
- Added OS version to log.
- Added zoom-adjusted mouse position to mouse-changed event arguments.
- Added SMAPI code documentation.
- Switched to semantic versioning.
- Fixed mod versions not shown correctly in the log.
- Fixed misspelled field in
manifest.json
schema. - Fixed some events getting wrong data.
- Simplified log output.
For SMAPI developers:
- Simplified compiling from source.
- Formalised release process and added automated build packaging.
- Removed obsolete and unfinished code.
- Internal cleanup & refactoring.
0.x
-
0.40.1.1 (2016-09-30, log)
- Added support for Stardew Valley 1.1.
-
0.40.0 (2016-04-05, log)
- Fixed an error that ocurred during minigames.
-
0.39.7 (2016-04-04, log)
- Added 'no check' graphics events that are triggered regardless of game's if checks.
-
0.39.6 (2016-04-01, log)
- Added game & SMAPI versions to log.
- Fixed conflict in graphics tick events.
- Bug fixes.
-
0.39.5 (2016-03-30, log)
-
0.39.4 (2016-03-29, log)
-
0.39.3 (2016-03-28, log)
-
0.39.2 (2016-03-23, log)
-
0.39.1 (2016-03-23, log)
-
0.38.8 (2016-03-23, log)
-
0.38.7 (2016-03-23, log)
-
0.38.6 (2016-03-22, log)
-
0.38.5 (2016-03-22, log)
-
0.38.4 (2016-03-21, log)
-
0.38.3 (2016-03-21, log)
-
0.38.2 (2016-03-21, log)
-
0.38.0 (2016-03-20, log)
-
0.38.1 (2016-03-20, log)
-
0.37.3 (2016-03-08, log)
-
0.37.2 (2016-03-07, log)
-
0.37.1 (2016-03-06, log)
-
0.36 (2016-03-04, log)
-
0.37 (2016-03-04, log)
-
0.35 (2016-03-02, log)
-
0.34 (2016-03-02, log)
-
0.33 (2016-03-02, log)
-
0.32 (2016-03-02, log)
-
0.31 (2016-03-02, log)
-
0.3 (2016-03-01, log)
-
0.2 (2016-02-29, log
-
0.1 (2016-02-28)