SMAPI/StardewModdingAPI
Zoryn Aaron cb9cdad62d adds support for old-style mods that don't use manifest. It will be removed in future version 2016-03-20 17:45:45 -04:00
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Entities Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly. 2016-03-06 23:28:32 +00:00
Events Finished gamepad input events 2016-03-07 17:25:51 +00:00
Inheritance Perf improvements 2016-03-07 21:47:52 -08:00
Properties no message 2016-02-28 06:55:35 -05:00
App.config Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it. 2016-03-05 12:14:53 +00:00
Command.cs Updated version, and stopped TrainerMod spamming the window with "Cyan" 2016-03-07 17:37:08 +00:00
Config.cs Zoryn returns. Added JSON. Added Config.cs. 2016-03-20 15:43:31 -04:00
Constants.cs tick version counter 2016-03-20 17:25:37 -04:00
Extensions.cs Perf improvements 2016-03-07 21:47:52 -08:00
Log.cs Pulled Logs into new Log object 2016-03-04 22:55:47 -08:00
Manifest.cs converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. 2016-03-20 17:19:02 -04:00
Mod.cs adds support for old-style mods that don't use manifest. It will be removed in future version 2016-03-20 17:45:45 -04:00
ModItem.cs no message 2016-02-28 06:55:35 -05:00
Program.cs adds support for old-style mods that don't use manifest. It will be removed in future version 2016-03-20 17:45:45 -04:00
StardewModdingAPI.csproj converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. 2016-03-20 17:19:02 -04:00
icon.ico no message 2016-02-28 06:55:35 -05:00
packages.config don't ignore packages what's wrong with you 2016-03-20 15:47:50 -04:00
steam_appid.txt add steam_appid.txt 2016-03-01 15:21:15 +00:00