63 lines
2.8 KiB
C#
63 lines
2.8 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace StardewModdingAPI.Events
|
|
{
|
|
public static class ControlEvents
|
|
{
|
|
public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
|
|
public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
|
|
public static event EventHandler<EventArgsKeyPressed> KeyReleased = delegate { };
|
|
public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
|
|
public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed = delegate { };
|
|
public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased = delegate { };
|
|
public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
|
|
public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
|
|
|
|
public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
|
|
{
|
|
KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
|
|
}
|
|
|
|
public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
|
|
{
|
|
MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
|
|
}
|
|
|
|
public static void InvokeKeyPressed(Keys key)
|
|
{
|
|
KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
|
|
}
|
|
|
|
public static void InvokeKeyReleased(Keys key)
|
|
{
|
|
KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
|
|
}
|
|
|
|
public static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
|
|
{
|
|
ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
|
|
}
|
|
|
|
public static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
|
|
{
|
|
ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
|
|
}
|
|
|
|
public static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
|
|
{
|
|
ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
|
|
}
|
|
|
|
public static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
|
|
{
|
|
ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
|
|
}
|
|
}
|
|
}
|