122 lines
3.9 KiB
C#
122 lines
3.9 KiB
C#
using System;
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namespace StardewModdingAPI.Events
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{
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/// <summary>
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///
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/// </summary>
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public static class GraphicsEvents
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{
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/// <summary>
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/// Occurs when the form (game) is resized.
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/// </summary>
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public static event EventHandler Resize = delegate { };
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/// <summary>
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/// Occurs before anything is drawn.
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/// </summary>
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public static event EventHandler OnPreRenderEvent = delegate { };
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/// <summary>
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/// Occurs before the GUI is drawn.
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/// </summary>
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public static event EventHandler OnPreRenderGuiEvent = delegate { };
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/// <summary>
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/// Occurs after the GUI is drawn.
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/// </summary>
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public static event EventHandler OnPostRenderGuiEvent = delegate { };
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/// <summary>
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/// Occurs before the HUD is drawn.
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/// </summary>
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public static event EventHandler OnPreRenderHudEvent = delegate { };
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/// <summary>
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/// Occurs after the HUD is drawn.
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/// </summary>
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public static event EventHandler OnPostRenderHudEvent = delegate { };
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/// <summary>
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/// Occurs after everything is drawn.
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/// </summary>
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public static event EventHandler OnPostRenderEvent = delegate { };
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/// <summary>
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/// Draws when SGame.Debug is true. F3 toggles this.
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/// Game1.spriteBatch.Begin() is pre-called.
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/// Do not make end or begin calls to the spritebatch.
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/// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
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/// </summary>
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public static event EventHandler DrawDebug = delegate { };
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internal static void InvokeDrawDebug(object sender, EventArgs e)
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{
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DrawDebug.Invoke(sender, e);
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}
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internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
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{
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OnPreRenderEvent.Invoke(sender, e);
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}
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internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
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{
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OnPreRenderGuiEvent.Invoke(sender, e);
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}
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internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
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{
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OnPostRenderGuiEvent.Invoke(sender, e);
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}
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internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
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{
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OnPreRenderHudEvent.Invoke(sender, e);
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}
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internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
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{
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OnPostRenderHudEvent.Invoke(sender, e);
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}
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internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
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{
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OnPostRenderEvent.Invoke(sender, e);
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}
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internal static void InvokeResize(object sender, EventArgs e)
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{
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Resize.Invoke(sender, e);
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}
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#region To Remove
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[Obsolete("Use the other Pre/Post render events instead.")]
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public static event EventHandler DrawTick = delegate { };
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[Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
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public static event EventHandler DrawInRenderTargetTick = delegate { };
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[Obsolete("Should not be used.")]
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public static void InvokeDrawTick()
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{
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try
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{
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DrawTick.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
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}
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}
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[Obsolete("Should not be used.")]
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public static void InvokeDrawInRenderTargetTick()
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{
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DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
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}
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#endregion
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}
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} |