35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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namespace StardewModdingAPI.Events
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{
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public static class PlayerEvents
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{
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public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
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public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
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public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
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public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
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internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
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{
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FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
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}
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internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
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{
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InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
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}
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internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
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{
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LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
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}
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internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
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{
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LoadedGame.Invoke(null, loaded);
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}
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}
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} |