42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using System;
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namespace StardewModdingAPI.Events
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{
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public static class TimeEvents
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{
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public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
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public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
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/// <summary>
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/// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
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/// </summary>
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public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
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internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
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{
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TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
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{
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DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
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{
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YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
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{
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SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
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}
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internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
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{
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OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
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}
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}
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} |