46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
|
|
|
|
namespace StardewModdingAPI.Events
|
|
{
|
|
public static class GraphicsEvents
|
|
{
|
|
public static event EventHandler Resize = delegate { };
|
|
public static event EventHandler DrawTick = delegate { };
|
|
public static event EventHandler DrawInRenderTargetTick = delegate { };
|
|
|
|
/// <summary>
|
|
/// Draws when SGame.Debug is true. F3 toggles this.
|
|
/// Game1.spriteBatch.Begin() is pre-called.
|
|
/// Do not make end or begin calls to the spritebatch.
|
|
/// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
|
|
/// </summary>
|
|
public static event EventHandler DrawDebug = delegate { };
|
|
|
|
public static void InvokeDrawTick()
|
|
{
|
|
try
|
|
{
|
|
DrawTick.Invoke(null, EventArgs.Empty);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
|
|
}
|
|
}
|
|
|
|
public static void InvokeDrawInRenderTargetTick()
|
|
{
|
|
DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
|
|
}
|
|
|
|
public static void InvokeResize(object sender, EventArgs e)
|
|
{
|
|
Resize.Invoke(sender, e);
|
|
}
|
|
|
|
public static void InvokeDrawDebug(object sender, EventArgs e)
|
|
{
|
|
DrawDebug.Invoke(sender, e);
|
|
}
|
|
}
|
|
} |