SMAPI/build/windows/finalize-install-package.sh

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#!/usr/bin/env bash
##########
## Read config
##########
# get SMAPI version
version="$1"
if [ $# -eq 0 ]; then
echo "SMAPI release version (like '4.0.0'):"
read version
fi
# get Windows bin path
windowsBinPath="$2"
if [ $# -le 1 ]; then
echo "Windows compiled bin path:"
read windowsBinPath
fi
# installer internal folders
buildFolders=("linux" "macOS" "windows")
##########
## Finalize release package
##########
for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do
# move files to Linux filesystem
echo "Preparing $folderName.zip..."
echo "-------------------------------------------------"
echo "copying '$windowsBinPath/$folderName' to Linux filesystem..."
cp -r "$windowsBinPath/$folderName" .
# fix permissions
echo "fixing permissions..."
find "$folderName" -type d -exec chmod 755 {} \;
find "$folderName" -type f -exec chmod 644 {} \;
find "$folderName" -name "*.sh" -exec chmod 755 {} \;
find "$folderName" -name "*.command" -exec chmod 755 {} \;
find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \;
find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \;
# convert bundle folder into final 'install.dat' files
for build in ${buildFolders[@]}; do
echo "packaging $folderName/internal/$build/install.dat..."
pushd "$folderName/internal/$build/bundle" > /dev/null
zip "install.dat" * --recurse-paths --quiet
mv install.dat ../
popd > /dev/null
rm -rf "$folderName/internal/$build/bundle"
done
# zip installer
echo "packaging installer..."
zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet
# move zip back to Windows bin path
echo "moving release zip to $windowsBinPath/$folderName.zip..."
mv "$folderName.zip" "$windowsBinPath"
rm -rf "$folderName"
echo ""
echo ""
done
echo "Done!"