98 lines
4.5 KiB
XML
98 lines
4.5 KiB
XML
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--######
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## select target OS
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#######-->
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<PropertyGroup>
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<GamePlatform Condition="$(OS) == 'Unix'">Linux</GamePlatform>
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<GamePlatform Condition="$(OS) == 'OSX'">Mac</GamePlatform>
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<GamePlatform Condition="$(OS) == 'Windows_NT'">Windows</GamePlatform>
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</PropertyGroup>
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<!--######
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## select game path
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#######-->
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<PropertyGroup>
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<!-- Linux -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
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<!-- Mac -->
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<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
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<!-- Windows -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(GamePlatform)' == 'Windows'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(GamePlatform)' == 'Windows'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
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</PropertyGroup>
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<!--######
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## set up configuration
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#######-->
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<Choose>
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<When Condition="$(GamePlatform) == 'Windows'">
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<!-- references -->
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>false</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>false</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>false</Private>
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</Reference>
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<Reference Include="Stardew Valley">
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<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<!-- launch game for debugging -->
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<PropertyGroup>
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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</PropertyGroup>
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</When>
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<Otherwise>
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<!-- references -->
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>$(GamePath)\StardewValley.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="xTile">
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Otherwise>
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</Choose>
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<!--######
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## validate
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#######-->
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<Target Name="BeforeBuild">
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
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</Target>
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</Project> |