127 lines
3.9 KiB
C#
127 lines
3.9 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI
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{
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public class EventArgsKeyboardStateChanged : EventArgs
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{
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public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
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{
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NewState = newState;
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NewState = newState;
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}
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public KeyboardState NewState { get; private set; }
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public KeyboardState PriorState { get; private set; }
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}
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public class EventArgsKeyPressed : EventArgs
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{
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public EventArgsKeyPressed(Keys keyPressed)
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{
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KeyPressed = keyPressed;
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}
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public Keys KeyPressed { get; private set; }
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}
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public class EventArgsMouseStateChanged : EventArgs
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{
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public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
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{
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NewState = newState;
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NewState = newState;
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}
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public MouseState NewState { get; private set; }
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public MouseState PriorState { get; private set; }
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}
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public class EventArgsClickableMenuChanged : EventArgs
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{
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public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
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{
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NewMenu = newMenu;
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PriorMenu = priorMenu;
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}
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public IClickableMenu NewMenu { get; private set; }
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public IClickableMenu PriorMenu { get; private set; }
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}
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public class EventArgsGameLocationsChanged : EventArgs
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{
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public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
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{
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NewLocations = newLocations;
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}
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public List<GameLocation> NewLocations { get; private set; }
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}
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public class EventArgsLocationObjectsChanged : EventArgs
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{
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public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
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{
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NewObjects = newObjects;
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}
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public SerializableDictionary<Vector2, StardewValley.Object> NewObjects { get; private set; }
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}
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public class EventArgsCurrentLocationChanged : EventArgs
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{
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public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
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{
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NewLocation = newLocation;
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PriorLocation = priorLocation;
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}
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public GameLocation NewLocation { get; private set; }
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public GameLocation PriorLocation { get; private set; }
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}
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public class EventArgsFarmerChanged : EventArgs
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{
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public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
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{
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NewFarmer = NewFarmer;
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PriorFarmer = PriorFarmer;
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}
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public Farmer NewFarmer { get; private set; }
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public Farmer PriorFarmer { get; private set; }
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}
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public class EventArgsIntChanged : EventArgs
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{
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public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
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{
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NewInt = NewInt;
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PriorInt = PriorInt;
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}
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public Int32 NewInt { get; private set; }
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public Int32 PriorInt { get; private set; }
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}
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public class EventArgsStringChanged : EventArgs
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{
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public EventArgsStringChanged(String priorString, String newString)
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{
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NewString = newString;
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PriorString = priorString;
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}
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public String NewString { get; private set; }
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public String PriorString { get; private set; }
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}
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public class EventArgsCommand : EventArgs
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{
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public EventArgsCommand(Command command)
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{
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Command = command;
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}
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public Command Command { get; private set; }
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}
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}
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