293 lines
11 KiB
C#
293 lines
11 KiB
C#
using System.Reflection;
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using Microsoft.Xna.Framework;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Inheritance.Menus
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{
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public class SBobberBar : BobberBar
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{
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public BobberBar BaseBobberBar { get; private set; }
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/// <summary>
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/// The green rectangle bar that moves up and down
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/// </summary>
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public float bobberPosition
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{
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get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); }
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}
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/// <summary>
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/// The green bar on the right. How close to catching the fish you are
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/// Range: 0 - 1 | 1 = catch, 0 = fail
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/// </summary>
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public float distanceFromCatching
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{
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get { return (float) GetBaseFieldInfo("distanceFromCatching").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("distanceFromCatching").SetValue(BaseBobberBar, value); }
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}
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public float difficulty
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{
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get { return (float) GetBaseFieldInfo("difficulty").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("difficulty").SetValue(BaseBobberBar, value); }
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}
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public int motionType
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{
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get { return (int) GetBaseFieldInfo("motionType").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("motionType").SetValue(BaseBobberBar, value); }
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}
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public int whichFish
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{
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get { return (int) GetBaseFieldInfo("whichFish").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("whichFish").SetValue(BaseBobberBar, value); }
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}
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public float bobberSpeed
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{
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get { return (float) GetBaseFieldInfo("bobberSpeed").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberSpeed").SetValue(BaseBobberBar, value); }
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}
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public float bobberAcceleration
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{
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get { return (float) GetBaseFieldInfo("bobberAcceleration").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberAcceleration").SetValue(BaseBobberBar, value); }
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}
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public float bobberTargetPosition
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{
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get { return (float) GetBaseFieldInfo("bobberTargetPosition").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberTargetPosition").SetValue(BaseBobberBar, value); }
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}
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public float scale
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{
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get { return (float) GetBaseFieldInfo("scale").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("scale").SetValue(BaseBobberBar, value); }
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}
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public float everythingShakeTimer
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{
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get { return (float) GetBaseFieldInfo("everythingShakeTimer").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("everythingShakeTimer").SetValue(BaseBobberBar, value); }
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}
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public float floaterSinkerAcceleration
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{
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get { return (float) GetBaseFieldInfo("floaterSinkerAcceleration").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("floaterSinkerAcceleration").SetValue(BaseBobberBar, value); }
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}
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public float treasurePosition
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{
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get { return (float) GetBaseFieldInfo("treasurePosition").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasurePosition").SetValue(BaseBobberBar, value); }
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}
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public float treasureCatchLevel
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{
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get { return (float) GetBaseFieldInfo("treasureCatchLevel").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasureCatchLevel").SetValue(BaseBobberBar, value); }
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}
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public float treasureAppearTimer
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{
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get { return (float) GetBaseFieldInfo("treasureAppearTimer").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasureAppearTimer").SetValue(BaseBobberBar, value); }
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}
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public float treasureScale
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{
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get { return (float) GetBaseFieldInfo("treasureScale").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasureScale").SetValue(BaseBobberBar, value); }
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}
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public bool bobberInBar
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{
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get { return (bool) GetBaseFieldInfo("bobberInBar").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberInBar").SetValue(BaseBobberBar, value); }
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}
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public bool buttonPressed
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{
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get { return (bool) GetBaseFieldInfo("buttonPressed").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("buttonPressed").SetValue(BaseBobberBar, value); }
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}
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public bool flipBubble
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{
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get { return (bool) GetBaseFieldInfo("flipBubble").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("flipBubble").SetValue(BaseBobberBar, value); }
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}
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public bool fadeIn
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{
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get { return (bool) GetBaseFieldInfo("fadeIn").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("fadeIn").SetValue(BaseBobberBar, value); }
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}
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public bool fadeOut
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{
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get { return (bool) GetBaseFieldInfo("fadeOut").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberPfadeOutosition").SetValue(BaseBobberBar, value); }
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}
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/// <summary>
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/// Whether or not a treasure chest appears
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/// </summary>
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public bool treasure
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{
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get { return (bool) GetBaseFieldInfo("treasure").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasure").SetValue(BaseBobberBar, value); }
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}
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public bool treasureCaught
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{
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get { return (bool) GetBaseFieldInfo("treasureCaught").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasureCaught").SetValue(BaseBobberBar, value); }
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}
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public bool perfect
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{
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get { return (bool) GetBaseFieldInfo("perfect").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("perfect").SetValue(BaseBobberBar, value); }
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}
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public bool bossFish
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{
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get { return (bool) GetBaseFieldInfo("bossFish").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bossFish").SetValue(BaseBobberBar, value); }
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}
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public int bobberBarHeight
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{
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get { return (int) GetBaseFieldInfo("bobberBarHeight").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberBarHeight").SetValue(BaseBobberBar, value); }
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}
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public int fishSize
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{
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get { return (int) GetBaseFieldInfo("fishSize").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("fishSize").SetValue(BaseBobberBar, value); }
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}
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public int fishQuality
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{
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get { return (int) GetBaseFieldInfo("fishQuality").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("fishQuality").SetValue(BaseBobberBar, value); }
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}
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public int minFishSize
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{
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get { return (int) GetBaseFieldInfo("minFishSize").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("minFishSize").SetValue(BaseBobberBar, value); }
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}
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public int maxFishSize
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{
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get { return (int) GetBaseFieldInfo("maxFishSize").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("maxFishSize").SetValue(BaseBobberBar, value); }
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}
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public int fishSizeReductionTimer
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{
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get { return (int) GetBaseFieldInfo("fishSizeReductionTimer").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("fishSizeReductionTimer").SetValue(BaseBobberBar, value); }
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}
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public int whichBobber
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{
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get { return (int) GetBaseFieldInfo("whichBobber").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("whichBobber").SetValue(BaseBobberBar, value); }
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}
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public Vector2 barShake
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{
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get { return (Vector2) GetBaseFieldInfo("barShake").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("barShake").SetValue(BaseBobberBar, value); }
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}
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public Vector2 fishShake
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{
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get { return (Vector2) GetBaseFieldInfo("fishShake").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("fishShake").SetValue(BaseBobberBar, value); }
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}
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public Vector2 everythingShake
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{
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get { return (Vector2) GetBaseFieldInfo("everythingShake").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("everythingShake").SetValue(BaseBobberBar, value); }
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}
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public Vector2 treasureShake
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{
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get { return (Vector2) GetBaseFieldInfo("treasureShake").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("treasureShake").SetValue(BaseBobberBar, value); }
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}
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public float reelRotation
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{
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get { return (float) GetBaseFieldInfo("reelRotation").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("reelRotation").SetValue(BaseBobberBar, value); }
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}
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public SparklingText sparkleText
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{
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get { return (SparklingText) GetBaseFieldInfo("sparkleText").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("sparkleText").SetValue(BaseBobberBar, value); }
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}
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public float bobberBarPos
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{
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get { return (float) GetBaseFieldInfo("bobberBarPos").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberBarPos").SetValue(BaseBobberBar, value); }
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}
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public float bobberBarSpeed
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{
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get { return (float) GetBaseFieldInfo("bobberBarSpeed").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberBarSpeed").SetValue(BaseBobberBar, value); }
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}
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public float bobberBarAcceleration
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{
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get { return (float) GetBaseFieldInfo("bobberBarAcceleration").GetValue(BaseBobberBar); }
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set { GetBaseFieldInfo("bobberBarAcceleration").SetValue(BaseBobberBar, value); }
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}
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public static FieldInfo[] PrivateFields
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{
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get { return GetPrivateFields(); }
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}
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public static SBobberBar ConstructFromBaseClass(BobberBar baseClass)
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{
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SBobberBar b = new SBobberBar(0, 0, false, 0);
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b.BaseBobberBar = baseClass;
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return b;
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}
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/// <summary>
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/// DO NOT CONSTRUCT THIS CLASS
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/// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass()
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/// </summary>
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public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber)
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{
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}
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public static FieldInfo[] GetPrivateFields()
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{
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return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
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}
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public static FieldInfo GetBaseFieldInfo(string name)
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{
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return typeof (BobberBar).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
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}
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}
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} |